磨難之軛

磨難之軛
黑曜護身符
項鍊
品質: +20%
需求 等級 70
+(10–16) 全能力
+(10–20)% 火焰抗性
+(10–20)% 冰冷抗性
+(20–40)% 閃電抗性
減少 30% 敵人身上異常狀態時間
(5–10)% 機率使用閃電傷害擊中敵人造成感電效果
對敵人造成的異常狀況,每種可以增加 (5–10)% 承受傷害
你的元素傷害可以造成感電
(異常狀態包含流血、點燃、焦灼、冰緩、冰凍、易碎、感電、殘喘和中毒)
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
死不悔改的罪人被他們沉重的罪孽拉下地獄深處。
Yoke of Suffering
磨難之軛 Attr /8
名字顯示物品素質
Limit「T17 Boss」限定掉落
市集市集
關鍵字持續時間, 抗性, 承受傷害, 異常狀態, 點燃, 冰緩, 感電, 焦灼, 易碎, 殘喘, 中毒, 流血
IconArt/2DItems/Amulets/YokeOfSuffering
Icon
Release Version深淵
BaseType黑曜護身符
Referencepoe.ninja, Community Wiki
+(10–16) 全能力
FamilyAllAttributes
Domains物品 (1)
GenerationType傳奇 (3)
Req. level25 (Effective: 20)
Stats
  • additional all attributes Min: 10 Max: 16 全域
  • Craft Tagsattribute
    催化劑本質的催化劑
    +(10–20)% 火焰抗性
    FamilyFireResistance
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base fire damage resistance % Min: 10 Max: 20 全域
  • Craft Tagselemental fire resistance
    催化劑多稜的催化劑
    +(10–20)% 冰冷抗性
    FamilyColdResistance
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cold damage resistance % Min: 10 Max: 20 全域
  • Craft Tagselemental cold resistance
    催化劑多稜的催化劑
    +(20–40)% 閃電抗性
    FamilyLightningResistance
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base lightning damage resistance % Min: 20 Max: 40 全域
  • Craft Tagselemental lightning resistance
    催化劑多稜的催化劑
    減少 30% 敵人身上異常狀態時間
    FamilyIncreasedAilmentDuration
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level88 (Effective: 70)
    Stats
  • base all ailment duration +% Min: -30 Max: -30 全域
  • Craft Tagsailment
    (5–10)% 機率使用閃電傷害擊中敵人造成感電效果
    FamilyChanceToShock
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base chance to shock % Min: 5 Max: 10 全域
  • Craft Tagselemental lightning ailment
    對敵人造成的異常狀況,每種可以增加 (5–10)% 承受傷害
    FamilyEnemiesTakeIncreasedDamagePerAilmentType
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ailment types apply damage taken +% Min: 5 Max: 10 全域
  • Craft Tagsdamage
    你的元素傷害可以造成感電
    FamilyElementalDamageCanShock
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • elemental damage can shock Min: 1 Max: 1 全域
  • Craft Tagselemental lightning ailment
    Patchnotes /2
    Title描述
    Necropolis
  • 磨難之軛現在有敵人身上每一種異常狀態導致他們所受傷害提高5-10%(之前5%)現有物品可神聖到新數值。
  • 20191218 版本 3.9.0
  • 修正感電被磨難之軛視為與冰緩是相同元素的狀況。
  • 修正易碎、殘喘和焦灼也被磨難之軛視為和冰緩是相同元素效果進而影響增加傷害的計算的狀況。
  • 修正中毒被磨難之軛視為與點燃相同的狀況。基本上,你也可以說磨難之軛整組壞了了。
  • { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQW11bGV0cy9Zb2tlT2ZTdWZmZXJpbmciLCJ3IjoxLCJoIjoxLCJzY2FsZSI6MX1d/80cc716213/YokeOfSuffering.png", "league": "Affliction", "name": "Yoke of Suffering", "typeLine": "Onyx Amulet", "baseType": "Onyx Amulet", "rarity": "Unique", "ilvl": 85, "requirements": [ { "name": "Level", "values": [ [ "70", 0 ] ], "displayMode": 0, "type": 62 } ], "implicitMods": [ "+16 to all Attributes" ], "explicitMods": [ "+18% to Fire Resistance", "+14% to Cold Resistance", "+20% to Lightning Resistance", "30% reduced Duration of Ailments on Enemies", "5% chance to Shock", "Enemies take 5% increased Damage for each type of Ailment you have inflicted on them", "Your Elemental Damage can Shock" ], "flavourText": [ "Let the unrepentant be dragged ever downwards by the weight of their sins." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 88, "magnitudes": [ { "hash": "explicit.stat_2419712247", "min": -30, "max": -30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2933625540", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1217730254", "min": 5, "max": 5 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1538773178", "min": 5, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3372524247", "min": 10, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4220027924", "min": 10, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1671376347", "min": 20, "max": 40 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 25, "magnitudes": [ { "hash": "implicit.stat_1379411836", "min": 10, "max": 16 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_3372524247", [ 4 ] ], [ "explicit.stat_4220027924", [ 5 ] ], [ "explicit.stat_1671376347", [ 6 ] ], [ "explicit.stat_2419712247", [ 0 ] ], [ "explicit.stat_1538773178", [ 3 ] ], [ "explicit.stat_1217730254", [ 2 ] ], [ "explicit.stat_2933625540", [ 1 ] ] ], "implicit": [ [ "implicit.stat_1379411836", [ 0 ] ] ] }, "text": "Item Class: Amulets
    Rarity: Unique
    Yoke of Suffering
    Onyx Amulet
    --------
    Requirements:
    Level: 70
    --------
    Item Level: 85
    --------
    +16 to all Attributes (implicit)
    --------
    +18% to Fire Resistance
    +14% to Cold Resistance
    +20% to Lightning Resistance
    30% reduced Duration of Ailments on Enemies
    5% chance to Shock
    Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
    Your Elemental Damage can Shock
    --------
    Let the unrepentant be dragged ever downwards by the weight of their sins.
    --------
    Note: ~price 13 chaos
    " } }

    Community Wiki

    Edit

    Mechanics

    The modifier Your Elemental Damage Can Shock allows fire and cold damage to shock, but still requires chance to shock (for non-crit hits), or a critical strike (which inherently carries a 100% chance).

    Traps, mines and totems will benefit from the enabled shock, since this is an offensive modifier. However, they will only benefit from Enemies take x% increased Damage if the ailment is applied by a self-cast skill due to the wording of you have inflicted.

    Ailments include Ignite, Chill, Freeze, Shock, Sap, Brittle, Scorch, Bleed, and Poison.

    Version history

    VersionChanges
    3.14.0
  • (Undocumented) Several Simulacrum, Legion, Shaper Guardian, Elder Guardian, and Conqueror Drop-Restricted Uniques have been changed to be core Uniques instead. These no longer drop deterministically from their original sources.
  • 3.9.0
  • Fixed a bug where Shock was considered the same element as Chill for '''Yoke of Suffering'''.
  • Fixed a bug where Sap, Brittle and Scorch were also considered the same as Chill for the purposes of increasing damage taken from '''Yoke of Suffering''''s effect.
  • Fixed a bug where Poison was considered the same as Ignite for the sake of '''Yoke of Suffering''''s effect.
  • 3.5.0
  • Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
  • Can drop from any guardian
  • 3.1.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.