圖克哈瑪的戰士
幽魂Y
地區暮光海灘, 炙熱鹽沼, 卡魯堡壘, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 卡蘭德迷湖
標籤demon, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, stone_armour
Packs
  • 暮光海灘, 炙熱鹽沼, 卡魯堡壘: 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 永恆實驗室: 圖克哈瑪的先鋒, 圖克哈瑪的戰士, 圖克哈瑪的戰士
  • 圖克哈瑪的戰士, 圖克哈瑪的戰士
  • 圖克哈瑪的斥侯, 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 圖克哈瑪的斥侯, 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 生命
    143%
    護甲
    +50%
    異常狀態臨界值
    143%
    抗性
    40 0 0 0
    傷害
    116%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    KaomWarrior4
    Metadata
    KaomWarrior5
    等級
    83
    生命
    45,784
    護甲
    138,716
    閃避
    7,860
    能量護盾
    0
    傷害
    1,044
    法術傷害
    1,044
    命中
    518
    攻擊間隔
    1.755
    經驗值
    14,445
    異常狀態臨界值
    45,784
    冰緩
    145
    感電
    145
    易碎
    819
    焦灼
    145
    殘喘
    400
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 836–1253
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaomWarriorAncestorSlam
    攻擊, 範圍, 可觸發
    基本傷害: 836–1253
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊傷害: 180%
    攻擊間隔: 1.755 秒
    造成 80% 更多攻擊傷害
    +0.3 秒基礎持續時間
    50% 物理傷害轉化至火焰傷害
    20% 更多攻擊速度
    active skill area of effect radius +% final [170]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "One_Hand_Axe"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomWarrior5"] = {
        name = "Tukohama's Warrior",
        life = 1.43,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "KaomWarriorAncestorSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorAncestorSlam"] = {
        name = "KaomWarriorAncestorSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 50, 300, 170, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {20, 50, 300, 170, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    圖克哈瑪的戰士
    幽魂Y
    地區暮光海灘, 炙熱鹽沼, 卡魯堡壘, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 卡蘭德迷湖
    標籤demon, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, stone_armour
    Packs
  • 暮光海灘, 炙熱鹽沼, 卡魯堡壘: 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 永恆實驗室: 圖克哈瑪的先鋒, 圖克哈瑪的戰士, 圖克哈瑪的戰士
  • 圖克哈瑪的戰士, 圖克哈瑪的戰士
  • 圖克哈瑪的斥侯, 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 圖克哈瑪的斥侯, 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 生命
    143%
    護甲
    +50%
    異常狀態臨界值
    143%
    抗性
    40 0 0 0
    傷害
    116%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    KaomWarrior4
    Metadata
    KaomWarrior6
    等級
    83
    生命
    45,784
    護甲
    138,716
    閃避
    7,860
    能量護盾
    0
    傷害
    1,044
    法術傷害
    1,044
    命中
    518
    攻擊間隔
    1.755
    經驗值
    14,445
    異常狀態臨界值
    45,784
    冰緩
    145
    感電
    145
    易碎
    819
    焦灼
    145
    殘喘
    400
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 836–1253
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaomWarriorAncestorSlam
    攻擊, 範圍, 可觸發
    基本傷害: 836–1253
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊傷害: 180%
    攻擊間隔: 1.755 秒
    造成 80% 更多攻擊傷害
    +0.3 秒基礎持續時間
    50% 物理傷害轉化至火焰傷害
    20% 更多攻擊速度
    active skill area of effect radius +% final [170]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "One_Hand_Axe"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomWarrior6"] = {
        name = "Tukohama's Warrior",
        life = 1.43,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "KaomWarriorAncestorSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorAncestorSlam"] = {
        name = "KaomWarriorAncestorSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 50, 300, 170, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {20, 50, 300, 170, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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