激流
等級: (1–20)
消耗: (11–21) 魔力
施放時間: 0.75 秒
暴擊率: 5.00%
需求 等級 (28–70), (29–68) 力量, (42–98) 智慧
造成 (50–449)(75–673) 冰冷傷害
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Riptide
種類
等級效果 /30
等級需求等級力量智慧消耗造成 5075 冰冷傷害經驗值
12829421150, 75199,345
23132461160, 90285,815
33435501271, 107401,344
43737541385, 127554,379
540405814100, 150477,437
642426014111, 167583,786
744446315124, 186710,359
846466615137, 2061,355,511
948486816153, 2291,138,877
1050497116169, 2541,368,233
1152517416187, 2811,638,338
1254537617207, 3101,956,648
1356557917229, 3433,655,184
1458578218252, 3793,017,327
1560598418278, 4187,759,995
1662608719307, 46015,138,193
1764629019338, 50726,083,825
1866649220372, 55762,620,247
1968669520409, 613211,708,088
2070689821449, 673
217221493, 739
227422541, 811
237622593, 890
247823650, 976
258023713, 1069
268224780, 1170
278424854, 1281
288625934, 1402
2988251022, 1533
3090261117, 16761
屬性 /7

激流

KeyValue
DropLevel 28
BaseType 激流
Class 技能寶石
TargetTypes地面, 敵人
Type法術, 傷害, 範圍, 投射物, 投射物速度, 法術可重複, 冰冷, 範圍法術
ItemTypeMetadata/Items/Gems/SkillGemRiptide
Referencepoe.ninja, Community Wiki
Patchnotes /3
Title描述
20230906 版本 3.22.1
  • 降低下列戰士消耗的友好度,因為他們的價值與花費不符:血誓戰士、偽裝蜥蜴人、狂亂商人、月神巨龜、月舞者、激流和潮汐喚者。
  • 激流的拋鉤線技能現在當拉住敵人時會造成傷害並干擾他們。
  • 20201021 版本 3.12.4
  • 修正 3.12.0 出現的異常,激流不再影響你和你友方的狀況。
  • 20171212 版本 3.1.0
  • 激流現在使用危險的技能時會有更好的提示,並且製造較少漩渦。
  • 被輔助 /90 ⍟
  • 主動類型: 法術, 傷害, 範圍, 投射物, 投射物速度, 法術可重複, 冰冷, 範圍法術
  • 圖示名字
    附加火焰傷害輔助
    輔助任何可擊中敵人的技能。
    高階多重投射輔助
    輔助投射物技能。
    低階多重投射輔助
    輔助投射物技能。
    快速投射輔助
    輔助投射物技能。
    附加冰冷傷害輔助
    輔助任何可擊中敵人的技能。
    增加範圍輔助
    輔助任何範圍效果的技能。
    附加閃電傷害輔助
    輔助任何可擊中敵人的技能。
    增加暴擊率輔助
    輔助任何可擊中敵人的技能。
    增加暴擊傷害輔助
    輔助任何可擊中敵人的技能。
    擊退輔助
    輔助任何可擊中敵人的技能。
    生命偷取輔助
    輔助任何可擊中敵人的技能,根據擊中傷害偷取生命。
    附加混沌傷害輔助
    輔助任何可擊中敵人的技能。
    擊暈輔助
    輔助任何可擊中敵人的技能,讓技能更容易暈眩敵人。
    穿透輔助
    輔助投射物技能。
    物品稀有度增幅輔助
    輔助任何可以擊殺敵人的技能。
    快速施放輔助
    輔助非立刻施放的法術技能。
    集中效應輔助
    輔助任何範圍效果的技能,不管技能是否造成傷害。
    寒冰轉烈焰輔助
    輔助任何可擊中敵人的技能。
    燃燒輔助
    輔助任何可擊中敵人的技能。
    元素擴散輔助
    輔助任何可擊中敵人的技能,或造成元素異常狀態。
    撲殺輔助
    輔助任何可擊中敵人的技能,擊中後血量等於或低於 10 % 時將會直接死亡。
    鋼鐵意志輔助
    輔助法術技能,力量可以增加近戰物理傷害和法術傷害。
    機率逃跑輔助
    輔助任何可擊中敵人的技能。
    致盲輔助
    輔助任何可擊中敵人的技能。
    火焰穿透輔助
    輔助任何可擊中敵人的技能,擊中穿透敵人火焰抗性。
    冰冷穿透輔助
    輔助任何可擊中敵人的技能,擊中穿透敵人冰冷抗性。
    閃電穿透輔助
    輔助任何可擊中敵人的技能,擊中穿透敵人閃電抗性。
    元素穿透輔助
    輔助任何可擊中敵人的技能,擊中穿透敵人元素抗性。
    連鎖輔助
    輔助投射物技能和其他可連鎖技能。
    分裂輔助
    輔助投射物技能,使投射物在擊中目標時分裂成兩個。
    投射物返回輔助
    輔助投射物技能。
    施放迴響輔助
    輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。
    暴擊獲得暴擊球輔助
    輔助任何可擊中敵人的技能。
    燃燒傷害輔助
    輔助任何可擊中敵人的技能,造成更多燃燒傷害。
    咒術降臨輔助
    一定要同時輔助可擊中敵人的技能和咒術技能。技能擊中時會施放咒術。不能輔助圖騰、陷阱和地雷技能。
    投射物減速輔助
    輔助投射物技能。
    減少格擋率輔助
    輔助任何可擊中敵人的技能。
    物理轉閃電輔助
    輔助任何可擊中敵人的技能。
    霜咬輔助
    輔助任何你自己使用擊中敵人的技能。不能輔助圖騰、陷阱和地雷技能。
    急凍輔助
    輔助任何可造成傷害的技能。
    亢奮輔助
    輔助任何你自己使用擊中敵人的技能。不能輔助圖騰、陷阱和地雷技能。
    暴擊苦痛輔助
    輔助任何可擊中敵人的技能。
    虛空操縱輔助
    輔助任何可造成傷害的技能。
    精準破壞輔助
    輔助造成傷害的攻擊和法術技能。
    極速苦痛輔助
    輔助任何有期間的技能,或可以擊中敵人造成異常狀態。
    元素集中輔助
    輔助任何可擊中或燃燒敵人,或造成元素異常狀態的技能。
    點燃擴散輔助
    輔助任何可擊中敵人的技能。
    機率中毒輔助
    輔助任何可擊中敵人的技能。
    致命異常輔助
    輔助任何可擊中敵人的技能。
    腐化輔助
    輔助任何可擊中敵人的技能。
    效能輔助
    輔助任何造成傷害或期間的技能。
    罪惡毒素輔助
    輔助任何可擊中敵人的技能。
    犧牲輔助
    輔助任何可擊中敵人的技能。
    無邊異能輔助
    輔助任何可擊中敵人或造成異常狀態的技能。
    殘虐輔助
    輔助任何可造成傷害的技能。
    秘能波動輔助
    當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。
    召喚幻影輔助
    輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。
    寒冰刺骨輔助
    輔助任何可冰緩敵人或製造冰緩區域的技能。
    能量偷取輔助
    輔助任何可擊中敵人的技能,根據所造成傷害使擊中偷取能量護盾。
    強化輔助
    輔助你對自己施放的法術技能。無法輔助觸發型技能、瓦爾技能、立即施放技能、引導施放技能、有保留的技能或被圖騰、陷阱或地雷使用的技能。
    覺醒.附加火焰傷害輔助
    輔助任何可擊中敵人的技能。
    覺醒.殘虐輔助
    輔助任何可造成傷害的技能。
    覺醒.燃燒傷害輔助
    輔助任何可擊中敵人的技能,造成更多燃燒傷害。
    覺醒.火焰穿透輔助
    輔助任何可擊中敵人的技能,擊中穿透敵人火焰抗性。
    覺醒.附加冰冷傷害輔助
    輔助任何可擊中敵人的技能。
    覺醒.連鎖輔助
    輔助投射物技能和其他可連鎖技能。
    覺醒.冰冷穿透輔助
    輔助任何可擊中敵人的技能,擊中穿透敵人冰冷抗性。
    覺醒.致命異常輔助
    輔助任何可擊中敵人的技能。
    覺醒.分裂輔助
    輔助投射物技能,在投射物前兩次擊中敵人時,使投射物分裂成兩個,且不會穿透。
    覺醒.高階多重投射輔助
    輔助投射物技能。
    覺醒.極速苦痛輔助
    輔助任何有期間的技能,或可以擊中敵人造成異常狀態。
    覺醒.虛空操縱輔助
    輔助任何可造成傷害的技能。
    覺醒.附加混沌傷害輔助
    輔助任何可擊中敵人的技能。
    覺醒.附加閃電傷害輔助
    輔助任何可擊中敵人的技能。
    覺醒.精準破壞輔助
    輔助造成傷害的攻擊和法術技能。
    覺醒.咒術降臨輔助
    一定要同時輔助可擊中敵人的技能和咒術技能。技能擊中時會施放咒術。不能輔助圖騰、陷阱和地雷技能。
    覺醒.元素集中輔助
    輔助任何可擊中或燃燒敵人,或造成元素異常狀態的技能。
    覺醒.增加範圍效果輔助
    輔助任何範圍效果的技能。
    覺醒.閃電穿透輔助
    輔助任何可擊中敵人的技能,擊中穿透敵人閃電抗性。
    覺醒.施放迴響輔助
    輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。
    覺醒.無邊異能輔助
    輔助任何可擊中敵人或造成異常狀態的技能。
    魔幻輔助
    輔助可造成擊中傷害和沒有保留的法術技能。不能輔助秘能技能、烙印技能、球體技能、瓦爾技能,或被圖騰、陷阱或地雷使用的技能。無法調整召喚物的技能。
    精確輔助
    輔助你自己施放的投射型法術。不能輔助觸發型、瓦爾、立即施放、引導施放、保留的技能,或被圖騰、陷阱或地雷使用的技能。
    三體輔助
    輔助可擊中敵人的技能,當你有全部三元素的共鳴給予他們加成,並在擊中時給予非最高共鳴的元素共鳴。每個元素最多有 50 共鳴。不能輔助觸發型技能、立即施放技能、球體技能、烙印、有保留的技能或被圖騰、陷阱或地雷使用的技能。無法調整召喚物的技能。
    殘酷輔助
    輔助任何擊中敵人的技能。召喚物不會獲得殘酷。
    超負荷輔助
    輔助任何可擊中敵人的技能。
    魔刃輔助
    輔助可擊中敵人的法術。不能調整召喚物技能。
    吞噬輔助
    輔助任何可擊中敵人的技能。
    獻祭輔助
    輔助可擊中敵人的法術且沒有保留。不能輔助烙印技能、球技能、引導施放技能、瓦爾技能或被陷阱、地雷使用的技能。不能調整召喚物技能。
    虐待輔助
    輔助任何可擊中敵人的技能。
    洪濤激流
    生物
    地區: 海潮孤島
    80% 物理傷害轉換為冰冷傷害
    Riptide
    幽魂N
    地區海潮孤島
    標籤cannot_be_monolith, 法術, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, large_height, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, unusable_corpse, water, water_elemental
    生命
    360%
    生命轉為護盾
    50%
    異常狀態臨界值
    360%
    抗性
    40 0 0 0
    傷害
    189%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    140%
    類型
    WaterElementalUnique
    Metadata
    WaterElementalUnique
    等級
    45
    生命
    4,950
    護甲
    4,350
    閃避
    1,979
    能量護盾
    688
    傷害
    211
    法術傷害
    211
    命中
    114
    攻擊間隔
    1.5
    經驗值
    7,947
    異常狀態臨界值
    4,950
    冰緩
    16
    感電
    16
    易碎
    89
    焦灼
    16
    殘喘
    43
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 169–253
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WaterElementalWaterCascade
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 2.4 秒
    冷卻時間: 5 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 340510 冰冷傷害
    爆發 +8
    active skill area of effect radius +% final [-20]
    is area damage [1]
    SummonWaterElementalOnDamageTaken
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 3 秒
    當你承受來自擊中總傷害 1 時,觸發被輔助的法術
    alternate minion [231]
    cast on damage taken also tracks dot [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell uncastable if triggerable [1]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Life
    {
         on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/water_elemental/Riptide/alive.epk );"
         on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/water_elemental/Riptide/alive.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WaterElemental/WaterElementalUnique"] = {
        name = "Riptide",
        life = 3.6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.89,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WaterElementalWaterCascade",
            "SummonWaterElementalOnDamageTaken",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterElementalWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -20, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonWaterElementalOnDamageTaken"] = {
        name = "SummonWaterElementalOnDamageTaken",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "cast_on_damage_taken_threshold",
            "cast_on_damage_taken_%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "spell_uncastable_if_triggerable",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {1, 231, 50, 1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    80% 物理傷害轉換為冰冷傷害
    IdMonsterConvertToColdDamage1
    FamilyColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    洪濤激流
    生物
    80% 物理傷害轉換為冰冷傷害
    Riptide
    幽魂N
    標籤cannot_be_monolith, 法術, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, unusable_corpse, water, water_elemental
    生命
    360%
    生命轉為護盾
    50%
    異常狀態臨界值
    360%
    抗性
    40 0 0 0
    傷害
    189%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    140%
    類型
    WaterElementalUnique
    Metadata
    WaterElementalUniqueStandalone
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    4,739
    能量護盾
    3,064
    傷害
    706
    法術傷害
    706
    命中
    290
    攻擊間隔
    1.5
    經驗值
    18,459
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 565–847
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WaterElementalWaterCascade
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 2.4 秒
    冷卻時間: 5 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 819.71230 冰冷傷害
    爆發 +8
    active skill area of effect radius +% final [-20]
    is area damage [1]
    SummonWaterElementalOnDamageTaken
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 3 秒
    當你承受來自擊中總傷害 1 時,觸發被輔助的法術
    alternate minion [231]
    cast on damage taken also tracks dot [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell uncastable if triggerable [1]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WaterElemental/WaterElementalUniqueStandalone"] = {
        name = "Riptide",
        life = 3.6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.89,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WaterElementalWaterCascade",
            "SummonWaterElementalOnDamageTaken",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterElementalWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -20, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonWaterElementalOnDamageTaken"] = {
        name = "SummonWaterElementalOnDamageTaken",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "cast_on_damage_taken_threshold",
            "cast_on_damage_taken_%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "spell_uncastable_if_triggerable",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {1, 231, 50, 1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    80% 物理傷害轉換為冰冷傷害
    IdMonsterConvertToColdDamage1
    FamilyColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    激流
    人形
    remove enemy flask charge on hit % chance [50]
    monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    Riptide
    幽魂N
    標籤fast_movement, human, humanoid, karui, not_int, red_blood
    生命
    250%
    護甲
    +30%
    閃避
    +45%
    異常狀態臨界值
    250%
    抗性
    0 52 52 0
    傷害
    165%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    AncestralFishingWhipMace
    Metadata
    AncestralFishingWhipMace
    等級
    68
    生命
    16,083
    護甲
    37,427
    閃避
    6,872
    能量護盾
    0
    傷害
    616
    法術傷害
    616
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    16,083
    冰緩
    51
    感電
    51
    易碎
    288
    焦灼
    51
    殘喘
    141
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 493–740
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGHookThrowEnemy
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 8.5 秒
    action attack or cast time uses animation length [1]
    EGHookThrowAlly
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 8.5 秒
    action attack or cast time uses animation length [1]
    MPWAncestralFishHook
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 493–740
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [170]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AncestralWhipMaceCombo
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 493–740
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    用強大的攻擊擊倒敵人。
    50% 機率造成流血
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [5]
    GAAncestralWhipMaceHit
    可觸發, 攻擊
    基本傷害: 493–740
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
    
    Functions
    {
    	
    }
    
    StateMachine
    {
    	define_shared_state = "pulling;"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
    
    Actor
    {
    	on_effect_custom_event_projectile_fired_for_MPWAncestralFishHook =
    	"
    		this.hook_projectile = projectile;
    		this.hook_rope = MakeBeam( ToraRope, projectile, FollowFrom|FollowTo, R_Weapon, 0 );
    		HideWeapons();
    	"
    }
    
    Functions
    {
    	delete_beam =
    	"
    		this.hook_rope.Delete();
    		ShowWeapons();
    	"
    
    	swap_beam = "this.target_rope = MakeBeam( ToraRope, arg1, FollowFrom|FollowTo, R_Weapon, frame_upper );"
    }
    
    StateMachine
    {
    	on_state_pulling_1 =
    	"
    		this.hook_projectile.Delete();
    		this.hook_rope.Delete();
    	"
    
    	on_state_pulling_0 =
    	"
    		this.target_rope.Delete();
    		ShowWeapons();
    	"
    }
    
    Preload
    {
    	preload_misc_beam = "ToraRope"
    }
    
    Life
    {
    	on_death =
    	"
    		IfExists( hook_projectile, (){ this.hook_projectile.Delete(); } );
    		IfExists( hook_rope, (){ this.hook_rope.Delete(); } );
    		IfExists( target_rope, (){ this.target_rope.Delete(); } );
    	"
    }
    
    BaseEvents
    {
    	on_delete =
    	"
    		IfExists( hook_projectile, (){ this.hook_projectile.Delete(); } );
    		IfExists( hook_rope, (){ this.hook_rope.Delete(); } );
    		IfExists( target_rope, (){ this.target_rope.Delete(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralFishingWhipMace"] = {
        name = "Riptide",
        life = 2.5,
        fireResist = 0,
        coldResist = 52,
        lightningResist = 52,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWAncestralFishHook",
            "GAAncestralWhipMaceHit",
            "EGHookThrowEnemy",
            "EGHookThrowAlly",
            "AncestralWhipMaceCombo",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAncestralFishHook"] = {
        name = "MPWAncestralFishHook",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {170, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralWhipMaceHit"] = {
        name = "GAAncestralWhipMaceHit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHookThrowEnemy"] = {
        name = "EGHookThrowEnemy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHookThrowAlly"] = {
        name = "EGHookThrowAlly",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralWhipMaceCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "bleed_on_hit_with_attacks_%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    remove enemy flask charge on hit % chance [50]
    IdAncestralTrialMonsterStealsFlaskChargesTasalio
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    IdAncestralTrialMonsterIntermediateFleeAndDamage
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 95 Max: 95 全域
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 全域
  • 洪濤激流
    人形
    remove enemy flask charge on hit % chance [50]
    Riptide
    幽魂Y
    標籤fast_movement, human, humanoid, karui, not_int, red_blood
    Packs
  • 拖網者, 洪濤激流, 長矛漁夫, 著迷蜥蜴人
  • 萊基亞塔, 洪濤激流, 長矛漁夫, 著迷蜥蜴人
  • 生命
    250%
    護甲
    +30%
    閃避
    +45%
    異常狀態臨界值
    250%
    抗性
    0 52 52 0
    傷害
    123%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    100%
    類型
    AncestralFishingWhipMaceStandalone
    Metadata
    AncestralFishingWhipMaceStandalone
    等級
    68
    生命
    16,083
    護甲
    37,427
    閃避
    6,872
    能量護盾
    0
    傷害
    459
    法術傷害
    459
    命中
    290
    攻擊間隔
    1.5
    經驗值
    16,408
    異常狀態臨界值
    16,083
    冰緩
    51
    感電
    51
    易碎
    288
    焦灼
    51
    殘喘
    141
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 368–551
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGHookThrowEnemy
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 8.5 秒
    action attack or cast time uses animation length [1]
    EGHookThrowAlly
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 8.5 秒
    action attack or cast time uses animation length [1]
    MPWAncestralFishHook
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 368–551
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [170]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AncestralWhipMaceCombo
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 368–551
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    用強大的攻擊擊倒敵人。
    50% 機率造成流血
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [5]
    GAAncestralWhipMaceHit
    可觸發, 攻擊
    基本傷害: 368–551
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Functions
    {
    	
    }
    
    StateMachine
    {
    	define_shared_state = "pulling;"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Actor
    {
    	on_effect_custom_event_projectile_fired_for_MPWAncestralFishHook =
    	"
    		this.hook_projectile = projectile;
    		this.hook_rope = MakeBeam( ToraRope, projectile, FollowFrom|FollowTo, R_Weapon, 0 );
    		HideWeapons();
    	"
    }
    
    Functions
    {
    	delete_beam =
    	"
    		this.hook_rope.Delete();
    		ShowWeapons();
    	"
    
    	swap_beam = "this.target_rope = MakeBeam( ToraRope, arg1, FollowFrom|FollowTo, R_Weapon, frame_upper );"
    }
    
    StateMachine
    {
    	on_state_pulling_1 =
    	"
    		this.hook_projectile.Delete();
    		this.hook_rope.Delete();
    	"
    
    	on_state_pulling_0 =
    	"
    		this.target_rope.Delete();
    		ShowWeapons();
    	"
    }
    
    Preload
    {
    	preload_misc_beam = "ToraRope"
    }
    
    Life
    {
    	on_death =
    	"
    		IfExists( hook_projectile, (){ this.hook_projectile.Delete(); } );
    		IfExists( hook_rope, (){ this.hook_rope.Delete(); } );
    		IfExists( target_rope, (){ this.target_rope.Delete(); } );
    	"
    }
    
    BaseEvents
    {
    	on_delete =
    	"
    		IfExists( hook_projectile, (){ this.hook_projectile.Delete(); } );
    		IfExists( hook_rope, (){ this.hook_rope.Delete(); } );
    		IfExists( target_rope, (){ this.target_rope.Delete(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralFishingWhipMaceStandalone"] = {
        name = "Riptide",
        life = 2.5,
        fireResist = 0,
        coldResist = 52,
        lightningResist = 52,
        chaosResist = 0,
        damage = 1.23,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWAncestralFishHook",
            "GAAncestralWhipMaceHit",
            "EGHookThrowEnemy",
            "EGHookThrowAlly",
            "AncestralWhipMaceCombo",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAncestralFishHook"] = {
        name = "MPWAncestralFishHook",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {170, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralWhipMaceHit"] = {
        name = "GAAncestralWhipMaceHit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHookThrowEnemy"] = {
        name = "EGHookThrowEnemy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHookThrowAlly"] = {
        name = "EGHookThrowAlly",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralWhipMaceCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "bleed_on_hit_with_attacks_%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    remove enemy flask charge on hit % chance [50]
    IdAncestralTrialMonsterStealsFlaskChargesTasalio
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • 激流
    友好度: 900
    特性: 拉隊員和敵人

    部落天賦: 藥劑充能竊取

    拋鉤線
    向友方或敵人拋出魚鉤,將他們拉向激流。若敵人被擊中則被暈眩
    Riptide
    Edit

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