基礎額外效果持續時間 0.2 秒
(20–30)% 更多近戰物理傷害
每顆被移除的狂怒球增加 100% 技能持續時間
增益效果增加 100% 隱匿
增益效果獲得迷蹤
增益效果增加 (30–39)% 移動速度
來自品質的額外效果:
等級效果 /40
固定 |
---|
增益效果增加 100% 隱匿 +1.8 秒基礎持續時間 基礎額外效果持續時間 0.2 秒 每顆被移除的狂怒球增加 100% 技能持續時間 增益效果獲得迷蹤 ( 當你進入迷蹤狀態時,你將不會被敵人所阻擋 ) |
等級 | 需求等級 | 敏捷 | 消耗 | 增益效果增加 30% 移動速度 | 20% 更多近戰物理傷害 | 經驗值 |
---|---|---|---|---|---|---|
1 | 34 | 79 | 8 | 30 | 20 | 252,595 |
2 | 36 | 83 | 8 | 30 | 21 | 314,394 |
3 | 38 | 88 | 9 | 31 | 21 | 388,734 |
4 | 40 | 92 | 9 | 31 | 22 | 477,437 |
5 | 42 | 96 | 9 | 32 | 22 | 583,786 |
6 | 44 | 100 | 9 | 32 | 23 | 710,359 |
7 | 46 | 104 | 10 | 33 | 23 | 1,355,511 |
8 | 48 | 109 | 10 | 33 | 24 | 1,138,877 |
9 | 50 | 113 | 10 | 34 | 24 | 1,368,233 |
10 | 52 | 117 | 11 | 34 | 25 | 1,638,338 |
11 | 54 | 121 | 11 | 35 | 25 | 1,956,648 |
12 | 56 | 125 | 11 | 35 | 26 | 3,655,184 |
13 | 58 | 130 | 11 | 36 | 26 | 3,017,327 |
14 | 60 | 134 | 12 | 36 | 27 | 3,576,232 |
15 | 62 | 138 | 12 | 37 | 27 | 9,164,731 |
16 | 64 | 142 | 12 | 37 | 28 | 17,861,428 |
17 | 66 | 146 | 13 | 38 | 28 | 46,032,386 |
18 | 68 | 151 | 13 | 38 | 29 | 87,248,039 |
19 | 69 | 153 | 13 | 39 | 29 | 157,972,052 |
20 | 70 | 155 | 13 | 39 | 30 | |
21 | 72 | 13 | 40 | 30 | ||
22 | 74 | 14 | 40 | 31 | ||
23 | 76 | 14 | 41 | 31 | ||
24 | 78 | 14 | 41 | 32 | ||
25 | 80 | 15 | 42 | 32 | ||
26 | 82 | 15 | 42 | 33 | ||
27 | 84 | 15 | 43 | 33 | ||
28 | 86 | 15 | 43 | 34 | ||
29 | 88 | 16 | 44 | 34 | ||
30 | 90 | 16 | 44 | 35 | ||
31 | 91 | 16 | 44 | 35 | ||
32 | 92 | 16 | 45 | 35 | ||
33 | 93 | 16 | 45 | 35 | ||
34 | 94 | 17 | 45 | 36 | ||
35 | 95 | 17 | 45 | 36 | ||
36 | 96 | 17 | 46 | 36 | ||
37 | 97 | 17 | 46 | 36 | ||
38 | 98 | 17 | 46 | 37 | ||
39 | 99 | 17 | 46 | 37 | ||
40 | 100 | 17 | 47 | 37 |
屬性 /10
暗影迷蹤
Patchnotes /17
Title | 描述 |
---|---|
20210506 版本 3.14.1B | |
20200924 版本 3.12.0 | |
20200319 版本 3.10.0 | |
20191218 版本 3.9.0 | |
20190612 版本 3.7.0 | |
20190411 版本 3.6.3C | |
20190312 版本 3.6.0 | |
20190213 版本 3.5.3 | |
20190115 版本 3.5.1c | |
20181211 版本 3.5.0 | |
20180904 版本 3.4.0 | |
20180605 版本 3.3.0 | |
20170309 版本 2.6.0 | |
20160616 版本 2.3.0 | |
20160421 版本 2.2.2 | |
20150804 版本 2.0.0i | |
20150715 版本 2.0.0 |
phase_run_melee_physical_damage_+%_final
phase_through_objects
suppress_phasing_visual
stealth_+%
Code | phase through objects |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | phase run melee physical damage +% final |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | stealth +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | suppress phasing visual |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
暗影迷蹤 怪物 /11 ⍟
名字 | 詞綴 | 幽魂 |
---|---|---|
斷魂之刃克雷頓 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 怪物增加 250% 經驗值 增加 4500% 物品掉落稀有度 | Y |
克雷頓 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
高原地獄犬 | 死亡時燃燒地面 monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] | Y |
高原地獄犬 | Y | |
邪影魔猿 | Y | |
洞窟海蟲 | Y | |
船塢怨靈 | Y | |
白刃宗師 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
布琳洛特掃蕩者 | 50% 物理傷害轉換為閃電傷害 monster no map drops [1] cannot have affliction mods [1] | Y |
啞風野奔者 | 50% 物理傷害轉換為冰冷傷害 monster no map drops [1] 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 cannot have affliction mods [1] | Y |
斷魂之刃克雷頓 | 怪物增加 250% 經驗值 增加 6000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
帝王迷宮 附魔 helmet /4 ⍟
等級 | 名字 | 詞綴 | 比重 |
---|---|---|---|
無情帝王迷宮 | Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1 | 20% 機率不用消耗狂怒球,增加暗影迷蹤持續時間 | 100 |
永恆帝王迷宮 | Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2 | 30% 機率不用消耗狂怒球,增加暗影迷蹤持續時間 | 100 |
無情帝王迷宮 | Enchantment Phase Run Duration 1 | 增加 24% 暗影迷蹤持續時間 | 100 |
永恆帝王迷宮 | Enchantment Phase Run Duration 2 | 增加 36% 暗影迷蹤持續時間 | 100 |
被輔助 /10 ⍟
圖示 | 名字 |
---|---|
持續時間延長輔助 輔助任何有期間的技能。 | |
持續時間縮短輔助 輔助任何有期間的技能。 | |
死亡時施放輔助 當你死亡時觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。 | |
受傷時施放輔助 當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。 | |
暈眩時施放輔助 當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。 | |
極速苦痛輔助 輔助任何有期間的技能,或可以擊中敵人造成異常狀態。 | |
效能輔助 輔助任何造成傷害或期間的技能。 | |
秘能波動輔助 當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。 | |
覺醒.極速苦痛輔助 輔助任何有期間的技能,或可以擊中敵人造成異常狀態。 | |
恢復輔助 輔助有冷卻時間的技能。
不能輔助觸發型技能。 |
Community Wiki
Phase Run
Phase Run is an active skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and 迷蹤. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes 狂怒球 to increase its duration.
Skill functions and interactions
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
Duration: Skill Duration, Buff/Debuff Duration, the 持續時間延長輔助 gem and 狂怒球 will increase/decrease the duration of both the primary and secondary buffs.
Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.
Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however 閃現打擊 does not calculate the damage until you teleport.[1] When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.