編憶哨帶
Mindweave Sentinel
幽魂Y
幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre
地區記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:編造
標籤法術, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
Packs
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 久遠記憶, 遙遠記憶:編造, 破碎驗所, 深沉記憶: 編憶哨帶, 編憶護衛, 編憶之刃
  • 生命
    450%
    生命轉為護盾
    100%
    異常狀態臨界值
    450%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeCold
    等級
    83
    生命
    144,075
    護甲
    92,477
    閃避
    7,860
    能量護盾
    15,319
    傷害
    1,080
    法術傷害
    1,080
    命中
    518
    攻擊間隔
    1.5
    經驗值
    19,698
    異常狀態臨界值
    144,075
    冰緩
    456
    感電
    456
    易碎
    2,577
    焦灼
    456
    殘喘
    1,259
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 22233334 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 16672500 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 833.31250 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeCold"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    編憶哨帶
    生物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre
    標籤法術, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    450%
    生命轉為護盾
    100%
    異常狀態臨界值
    450%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeColdSpawned
    等級
    68
    生命
    28,950
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 11491723 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 925.41388 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 462.7694.1 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk ); DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpawned"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    編憶哨帶
    生物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    標籤法術, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    360%
    生命轉為護盾
    100%
    異常狀態臨界值
    360%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeColdSpectre
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 11491723 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 925.41388 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 462.7694.1 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    編憶哨帶
    生物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFireSpectre_
    標籤法術, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    450%
    生命轉為護盾
    100%
    異常狀態臨界值
    450%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeFire
    等級
    68
    生命
    28,950
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 11491723 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 925.41388 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 462.7694.1 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFire"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    編憶哨帶
    生物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    標籤法術, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    360%
    生命轉為護盾
    100%
    異常狀態臨界值
    360%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeFireSpectre_
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 11491723 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 925.41388 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 462.7694.1 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFireSpectre_"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    編憶哨帶
    生物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightningSpectre
    標籤法術, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    450%
    生命轉為護盾
    100%
    異常狀態臨界值
    450%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeLightning
    等級
    68
    生命
    28,950
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 11491723 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 925.41388 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 462.7694.1 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightning"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    編憶哨帶
    生物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    標籤法術, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    360%
    生命轉為護盾
    100%
    異常狀態臨界值
    360%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeLightningSpectre
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 11491723 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 925.41388 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 462.7694.1 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightningSpectre"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    Edit

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