憤怒
惡魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Fury
幽魂N
標籤demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Packs
  • 怨恨, 憤怒
  • 生命
    202%
    護甲
    +50%
    異常狀態臨界值
    202%
    抗性
    35 35 35 20
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    125%
    類型
    AfflictionMinion5
    Metadata
    AfflictionMinion5_
    等級
    68
    生命
    12,995
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    1.17
    經驗值
    12,306
    異常狀態臨界值
    12,995
    冰緩
    41
    感電
    41
    易碎
    232
    焦灼
    41
    殘喘
    114
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionAttackAfflictionMinionTripleSlam
    攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    冷卻時間: 10 秒
    AfflictionMinionPhysSlamCircleSmall
    可觸發, 攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊傷害: 115%
    攻擊間隔: 1.17 秒
    造成 15% 更多攻擊傷害
    is area damage [1]
    AfflictionMinionPhysSlamCircleBig
    可觸發, 攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊傷害: 133%
    攻擊間隔: 1.17 秒
    造成 33% 更多攻擊傷害
    is area damage [1]
    AfflictionMinionPhysSlamCircleRectangle
    可觸發, 攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.17 秒
    造成 40% 更多攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion5_"] = {
        name = "Fury",
        life = 2.02,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionAttackAfflictionMinionTripleSlam",
            "AfflictionMinionPhysSlamCircleSmall",
            "AfflictionMinionPhysSlamCircleBig",
            "AfflictionMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
        name = "EmptyActionAttackAfflictionMinionTripleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleSmall"] = {
        name = "AfflictionMinionPhysSlamCircleSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleBig"] = {
        name = "AfflictionMinionPhysSlamCircleBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleRectangle"] = {
        name = "AfflictionMinionPhysSlamCircleRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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