腐化虛骸
惡魔
monster no map drops [1]
Corrupted Skullbearer
幽魂Y
標籤animal_claw_weapon, 法術, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, summoner, very_slow_movement
Packs
  • 腐化虛骸, 腐化的惡棍
  • 生命
    240%
    生命轉為護盾
    100%
    異常狀態臨界值
    240%
    抗性
    0 0 75 0
    傷害
    135%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    110%
    類型
    Necromancer
    Metadata
    StrIntMissionNecromancer2
    等級
    68
    生命
    15,440
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    504
    法術傷害
    504
    命中
    290
    攻擊間隔
    1.17
    經驗值
    15,383
    異常狀態臨界值
    15,440
    冰緩
    49
    感電
    49
    易碎
    276
    焦灼
    49
    殘喘
    135
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 403–605
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterRaiseSpectre
    法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
    喚醒幽魂
    施放時間: 0.85 秒
    冷卻時間: 3 秒
    唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
    喚醒幽魂上限 10
    召喚物有 10% 更少最大生命
    召喚物有 10% 更少能量護盾
    召喚物有 10% 更多傷害
    MonsterSummonRagingSpirit
    法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
    施放時間: 0.8 秒
    造成 22% 更少傷害
    召喚憤怒狂靈上限 50
    +12 秒基礎持續時間
    減少 10% 施放速度
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/StrIntMissionNecromancer2"] = {
        name = "Corrupted Skullbearer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterRaiseSpectre",
            "MonsterSummonRagingSpirit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterRaiseSpectre"] = {
        name = "Raise Spectre",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_spectres_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "active_skill_minion_energy_shield_+%_final",
        },
        levels = {
            [1] = {10, 10, -10, -10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSummonRagingSpirit"] = {
        name = "MonsterSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.