暴力之迴響
生物
monster no drops or experience [1]
增加 40% 攻擊速度
cyclone extra distance [10]
emerge speed +% [0,30]
Aspect of Violence
幽魂N
標籤construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_height, medium_movement, not_dex, not_int, physical_affinity, slashing_weapon
生命
360%
護甲
+50%
異常狀態臨界值
360%
抗性
0 0 0 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
AnimatedWeaponRampage
Metadata
AnimatedWeaponRampage3
等級
68
生命
23,160
護甲
43,185
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
1.5
經驗值
12,306
異常狀態臨界值
23,160
冰緩
73
感電
73
易碎
414
焦灼
73
殘喘
202
WhiteMonsterCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
增加 24% 物理傷害
增加 20% 攻擊速度
30% 更少移動速度
cyclone extra distance [15]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
	hide_mini_life_bar = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponRampage3"] = {
    name = "Aspect of Violence",
    life = 3.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "WhiteMonsterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WhiteMonsterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, -30, 15, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 增加 40% 攻擊速度
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    cyclone extra distance [10]
    IdAnimatedWeaponCycloneDistance
    FamilyCycloneExtraDistance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cyclone extra distance Min: 10 Max: 10 全域
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • 暴力之迴響
    生物
    增加 40% 攻擊速度
    cyclone extra distance [10]
    emerge speed +% [0,30]
    Aspect of Violence
    幽魂N
    標籤construct, ghost_armour, has_two_hand_sword, has_two_handed_melee, medium_height, medium_movement, not_dex, not_int, physical_affinity, slashing_weapon
    Packs
  • 憤怒之迴響, 狂亂之迴響, 暴力之迴響
  • 生命
    165%
    護甲
    +50%
    異常狀態臨界值
    165%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    AnimatedWeaponRampageLeaguestone
    Metadata
    AnimatedWeaponRampageLeaguestone3
    等級
    68
    生命
    10,615
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    10,615
    冰緩
    34
    感電
    34
    易碎
    190
    焦灼
    34
    殘喘
    93
    WhiteMonsterCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    造成 60% 更少傷害
    增加 24% 物理傷害
    增加 20% 攻擊速度
    30% 更少移動速度
    cyclone extra distance [15]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponRampageLeaguestone3"] = {
        name = "Aspect of Violence",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "WhiteMonsterCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteMonsterCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 15, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 40% 攻擊速度
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    cyclone extra distance [10]
    IdAnimatedWeaponCycloneDistance
    FamilyCycloneExtraDistance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cyclone extra distance Min: 10 Max: 10 全域
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.