幽魂 | Y |
---|---|
地区 | 斜坡, 永恒的实验室, 赤寒河岸 |
标签 | animal_claw_weapon, beast, canine_beast, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood |
Packs |
生命
180%
护甲
+10%
闪避值
+10%
异常状态临界值
180%
抗性
0 40 0 0
伤害
101%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
130%
类型
LionWolfChampion
Metadata
LionWolf3Champion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
81
生命
45,717
护甲
87,249
闪避值
8,098
能量护盾
0
伤害
811
法术伤害
811
命中
480
攻击间隔
1.5
经验值
19,295
异常状态临界值
45,717
冰缓
145
Shock
145
Brittle
818
Scorch
145
Sap
399
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 649–973
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlamFoothills
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 649–973
攻击暴击率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionWolf3Champion"] = { name = "Freezing Wolf", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterLeapSlamFoothills", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamFoothills"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leapslam_overshoot_distance", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
冰雪巨狼
Freezing Wolf
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Lion/LionWolfChampionDelveSpectre |
地区 | 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷 |
标签 | animal_claw_weapon, beast, canine_beast, delve_monster, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood |
生命
180%
护甲
+10%
闪避值
+10%
异常状态临界值
180%
抗性
0 40 0 0
伤害
101%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
130%
类型
LionWolfChampionDelve
Metadata
LionWolfChampionDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
31,669
闪避值
5,213
能量护盾
0
伤害
377
法术伤害
377
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 302–453
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlamFoothills
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 302–453
攻击暴击率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionWolfChampionDelve"] = { name = "Freezing Wolf", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterLeapSlamFoothills", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamFoothills"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leapslam_overshoot_distance", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
冰雪巨狼
野兽
Freezing Wolf
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beast, canine_beast, delve_monster, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood |
生命
180%
护甲
+10%
闪避值
+10%
异常状态临界值
180%
抗性
0 40 0 0
伤害
101%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
130%
类型
LionWolfChampionDelve
Metadata
LionWolfChampionDelveSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
31,669
闪避值
5,213
能量护盾
0
伤害
377
法术伤害
377
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 302–453
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlamFoothills
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 302–453
攻击暴击率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionWolfChampionDelveSpectre"] = { name = "Freezing Wolf", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterLeapSlamFoothills", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamFoothills"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leapslam_overshoot_distance", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
冰雪巨狼
野兽
monster no map drops [1]
Freezing Wolf
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Lion/LionWolfChampionDelveSpectre |
标签 | animal_claw_weapon, beast, canine_beast, delve_monster, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood |
生命
180%
护甲
+10%
闪避值
+10%
异常状态临界值
180%
抗性
0 40 0 0
伤害
101%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
130%
类型
LionWolfChampionDelve
Metadata
LionWolfChampionDelveCaveEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
31,669
闪避值
5,213
能量护盾
0
伤害
377
法术伤害
377
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 302–453
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlamFoothills
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 302–453
攻击暴击率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
WalkEmergeWolfDelve
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionWolfChampionDelveCaveEncounter"] = { name = "Freezing Wolf", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterLeapSlamFoothills", "WalkEmergeWolfDelve", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamFoothills"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leapslam_overshoot_distance", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeWolfDelve"] = { name = "WalkEmergeWolfDelve", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.55, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
冰雪巨狼
野兽
monster no map drops [1]
Freezing Wolf
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Lion/LionWolfChampionDelveSpectre |
标签 | animal_claw_weapon, beast, canine_beast, delve_monster, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood |
Packs |
生命
180%
护甲
+10%
闪避值
+10%
异常状态临界值
180%
抗性
0 40 0 0
伤害
101%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
130%
类型
LionWolfChampionDelve
Metadata
LionWolfChampionDelveEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
31,669
闪避值
5,213
能量护盾
0
伤害
377
法术伤害
377
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 302–453
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlamFoothills
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 302–453
攻击暴击率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
leapslam overshoot distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionWolfChampionDelveEncounter"] = { name = "Freezing Wolf", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterLeapSlamFoothills", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamFoothills"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leapslam_overshoot_distance", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.