Kill Monster /3 ⍟
NameModifiersSpectre
Charging Totemskill art variation [2]
base projectile ground effect duration [3000]
projectiles drop ground lightning [1]
Y
Prophecy DaemonY
Volatile Tomebase projectile ground effect duration [3000]
projectiles drop ground lightning [1]
Cannot be Stunned
Y
Kill
Level: 1
Cast Time: 1.00 sec
Requires Level 1
Kills a target
Level Effect /1
LevelRequires LevelExperience
11
Attribute /6

Kill

KeyValue
CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
AcronymIgnite
BaseType Kill
TargetTypesAny
TypeSpell
ActiveSkillsCodekill
Crucible Weapon /180
WeightDesc
125 (T1)7% increased Damage over Time
5% increased Skill Effect Duration
125 (T1)10% increased Damage over Time
5% increased Skill Effect Duration
125 (T1)13% increased Damage over Time
5% increased Skill Effect Duration
63 (T1)17% increased Damage over Time
5% increased Skill Effect Duration
31 (T1)20% increased Damage over Time
5% increased Skill Effect Duration
125 (T1)11% increased Damage over Time
10% increased Skill Effect Duration
125 (T1)16% increased Damage over Time
10% increased Skill Effect Duration
125 (T1)21% increased Damage over Time
10% increased Skill Effect Duration
63 (T1)26% increased Damage over Time
10% increased Skill Effect Duration
31 (T1)32% increased Damage over Time
10% increased Skill Effect Duration
500 (T1)20% increased Global Damage
10% increased Cost of Skills
500 (T1)30% increased Global Damage
10% increased Cost of Skills
250 (T1)40% increased Global Damage
10% increased Cost of Skills
500 (T1)40% increased Global Damage
20% increased Cost of Skills
500 (T1)50% increased Global Damage
20% increased Cost of Skills
250 (T1)60% increased Global Damage
20% increased Cost of Skills
500 (T1)+15 to maximum Life
Recover 1% of Life on Kill
500 (T1)+20 to maximum Life
Recover 1% of Life on Kill
500 (T1)+25 to maximum Life
Recover 1% of Life on Kill
250 (T2)4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)3% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)3% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)15% reduced Reservation Efficiency of Skills
+0.8% to Spell Critical Strike Chance
250 (T2)15% reduced Reservation Efficiency of Skills
+1% to Spell Critical Strike Chance
250 (T2)15% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
250 (T2)25% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
250 (T2)25% reduced Reservation Efficiency of Skills
+1.6% to Spell Critical Strike Chance
250 (T2)25% reduced Reservation Efficiency of Skills
+2% to Spell Critical Strike Chance
500 (T2)12% increased Cost of Skills
6% more Cast Speed
500 (T2)12% increased Cost of Skills
7% more Cast Speed
500 (T2)12% increased Cost of Skills
8% more Cast Speed
500 (T2)20% increased Cost of Skills
10% more Cast Speed
500 (T2)20% increased Cost of Skills
12% more Cast Speed
500 (T2)20% increased Cost of Skills
14% more Cast Speed
250 (T2)Regenerate 1% of Mana per second
20% reduced Reservation Efficiency of Skills
250 (T2)Regenerate 1.3% of Mana per second
20% reduced Reservation Efficiency of Skills
250 (T2)Regenerate 1.5% of Mana per second
20% reduced Reservation Efficiency of Skills
250 (T2)Regenerate 1.5% of Mana per second
30% reduced Reservation Efficiency of Skills
250 (T2)Regenerate 2% of Mana per second
30% reduced Reservation Efficiency of Skills
250 (T2)Regenerate 2.5% of Mana per second
30% reduced Reservation Efficiency of Skills
250 (T2)Regenerate 0.2% of Mana per second
10% increased Mana Cost of Skills
250 (T2)Regenerate 0.3% of Mana per second
10% increased Mana Cost of Skills
250 (T2)Regenerate 0.4% of Mana per second
10% increased Mana Cost of Skills
250 (T2)Regenerate 0.5% of Mana per second
15% increased Mana Cost of Skills
250 (T2)Regenerate 0.6% of Mana per second
15% increased Mana Cost of Skills
250 (T2)Regenerate 0.7% of Mana per second
15% increased Mana Cost of Skills
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1% to Critical Strike Chance
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.2% to Critical Strike Chance
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.4% to Critical Strike Chance
2500 (T2)25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.7% to Critical Strike Chance
2500 (T2)25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +2% to Critical Strike Chance
2500 (T2)25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +2.3% to Critical Strike Chance
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +400 to Accuracy Rating
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +500 to Accuracy Rating
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +600 to Accuracy Rating
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +700 to Accuracy Rating
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +850 to Accuracy Rating
2500 (T2)15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1000 to Accuracy Rating
400 (T3, T4)10% reduced Area of Effect
25% increased Area of Effect if you've Killed at least 5 Enemies Recently
400 (T3, T4)10% reduced Area of Effect
30% increased Area of Effect if you've Killed at least 5 Enemies Recently
400 (T3, T4)20% reduced Area of Effect
50% increased Area of Effect if you've Killed at least 5 Enemies Recently
400 (T3, T4)20% reduced Area of Effect
60% increased Area of Effect if you've Killed at least 5 Enemies Recently
400 (T3, T4)20% increased Area of Effect
10% reduced Area of Effect if you've Killed Recently
400 (T3, T4)24% increased Area of Effect
10% reduced Area of Effect if you've Killed Recently
400 (T3, T4)32% increased Area of Effect
20% reduced Area of Effect if you've Killed Recently
400 (T3, T4)40% increased Area of Effect
20% reduced Area of Effect if you've Killed Recently
50 (T3, T4)15% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
50 (T3, T4)20% increased Effect of your Marks
100% increased Mana Cost of Mark Skills
50 (T3, T4)30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 (T3, T4)40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
500 (T3, T4)5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4)5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4)10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4)10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4)8% increased Movement Speed
Your Travel Skills are Disabled
500 (T3, T4)12% increased Movement Speed
Your Travel Skills are Disabled
500 (T3, T4)14% increased Movement Speed
Your Travel Skills are Disabled
500 (T3, T4)18% increased Movement Speed
Your Travel Skills are Disabled
75 (T3, T4)20% reduced Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
75 (T3, T4)20% reduced Effect of Onslaught on you
15% chance to gain Onslaught for 4 seconds on Kill
75 (T3, T4)20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
75 (T3, T4)20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 (T3, T4)10% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 (T3, T4)15% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 10% faster
300 (T3, T4)20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 (T3, T4)30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 (T3, T4)10% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 (T3, T4)15% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 10% faster
500 (T3, T4)20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 (T3, T4)30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
300 (T3, T4)15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 (T3, T4)20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
300 (T3, T4)30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 (T3, T4)40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 (T3, T4)10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
300 (T3, T4)10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
300 (T3, T4)10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 (T3, T4)10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
250 (T3, T4)20% reduced Area of Effect of Hex Skills
Hex Skills have 40% increased Skill Effect Duration
250 (T3, T4)20% reduced Area of Effect of Hex Skills
Hex Skills have 50% increased Skill Effect Duration
250 (T3, T4)30% reduced Area of Effect of Hex Skills
Hex Skills have 80% increased Skill Effect Duration
250 (T3, T4)30% reduced Area of Effect of Hex Skills
Hex Skills have 100% increased Skill Effect Duration
250 (T3, T4)15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 10% chance to be Detonated an Additional Time
250 (T3, T4)15% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 14% chance to be Detonated an Additional Time
250 (T3, T4)25% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 16% chance to be Detonated an Additional Time
250 (T3, T4)25% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 20% chance to be Detonated an Additional Time
250 (T3, T4)Skills used by Mines have 40% reduced Area of Effect
25% increased Effect of Auras from Mines
250 (T3, T4)Skills used by Mines have 40% reduced Area of Effect
40% increased Effect of Auras from Mines
250 (T3, T4)Skills used by Mines have 60% reduced Area of Effect
50% increased Effect of Auras from Mines
250 (T3, T4)Skills used by Mines have 60% reduced Area of Effect
70% increased Effect of Auras from Mines
250 (T3, T4)25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 (T3, T4)25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 (T3, T4)Brands have 25% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 (T3, T4)Brands have 40% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
250 (T3, T4)Brands have 45% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
250 (T3, T4)Brands have 60% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
250 (T3, T4)15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
250 (T3, T4)15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
250 (T3, T4)25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 (T3, T4)25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 (T3, T4)20% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 (T3, T4)30% increased Warcry Buff Effect
Warcry Skills have 20% reduced Area of Effect
250 (T3, T4)35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 (T3, T4)50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4)50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 (T3, T4)50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 (T3, T4)50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
150 (T3, T4)Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 (T3, T4)Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 (T3, T4)Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
37 (T3, T4)Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
37 (T3, T4)Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
37 (T3, T4)Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
400 (T3, T4)Guard Skills have 60% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
400 (T3, T4)Guard Skills have 80% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
1200 (T3, T4)Link Skills have 8% increased Buff Effect
20% increased Mana Cost of Link Skills
1200 (T3, T4)Link Skills have 12% increased Buff Effect
20% increased Mana Cost of Link Skills
1200 (T3, T4)Link Skills have 16% increased Buff Effect
40% increased Mana Cost of Link Skills
1200 (T3, T4)Link Skills have 24% increased Buff Effect
40% increased Mana Cost of Link Skills
1200 (T3, T4)Link Skills have 20% reduced Buff Effect
Link Skills Link to 1 additional random target
1200 (T3, T4)Link Skills have 30% reduced Buff Effect
Link Skills Link to 2 additional random targets
2500 (T3, T4)10% increased effect of Offerings
Offering Skills have 15% reduced Duration
2500 (T3, T4)15% increased effect of Offerings
Offering Skills have 15% reduced Duration
2500 (T3, T4)20% increased effect of Offerings
Offering Skills have 30% reduced Duration
2500 (T3, T4)30% increased effect of Offerings
Offering Skills have 30% reduced Duration
2500 (T3, T4)10% reduced effect of Offerings
Offering Skills have 25% increased Duration
2500 (T3, T4)10% reduced effect of Offerings
Offering Skills have 40% increased Duration
2500 (T3, T4)20% reduced effect of Offerings
Offering Skills have 50% increased Duration
2500 (T3, T4)20% reduced effect of Offerings
Offering Skills have 80% increased Duration
1000 (T3, T4)Minions have 10% reduced Movement Speed
Minions have 10% chance to gain Onslaught for 4 seconds on Kill
1000 (T3, T4)Minions have 10% reduced Movement Speed
Minions have 15% chance to gain Onslaught for 4 seconds on Kill
1000 (T3, T4)Minions have 10% reduced Movement Speed
Minions have 20% chance to gain Onslaught for 4 seconds on Kill
1000 (T3, T4)Minions have 10% reduced Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on Kill
1000 (T3, T4)Minions have -7% to Chaos Resistance
Minions have 10% chance to gain Unholy Might for 4 seconds on Kill
1000 (T3, T4)Minions have -7% to Chaos Resistance
Minions have 15% chance to gain Unholy Might for 4 seconds on Kill
1000 (T3, T4)Minions have -7% to Chaos Resistance
Minions have 20% chance to gain Unholy Might for 4 seconds on Kill
1000 (T3, T4)Minions have -7% to Chaos Resistance
Minions have 30% chance to gain Unholy Might for 4 seconds on Kill
1000 (T5)Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
1000 (T5)Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
500 (T5)Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
500 (T5)50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 (T5)Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 (T5)Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 (T5)If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
1000 (T5)If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
500 (T5)Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
1000 (T5)Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
1000 (T5)10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
1000 (T5)20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
1000 (T5)50% increased Effect of Link Buffs on Animated Guardian
Link Skills can target Animated Guardian
Supported By /2
  • Active Type: Spell
  • IconName
    Faster Casting Support
    Supports non-instant spell skills.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Item mods /133
    NameLevelPre/SufDescriptionWeight
    1Corrupted(9–11)% chance to gain a Frenzy Charge on Killdagger 1000
    claw 1000
    bow 1000
    default 0
    1Corrupted(10–15)% chance to gain Onslaught for 4 seconds on Killsceptre 0
    wand 0
    dagger 0
    claw 0
    one_hand_weapon 1000
    default 0
    1Corrupted(10–15)% chance to gain Unholy Might for 3 seconds on Killwand 1000
    dagger 1000
    default 0
    The Elder's68Prefix(4–6)% chance to gain an Endurance Charge on Kill2h_axe_elder 500
    2h_mace_elder 500
    2h_sword_elder 500
    staff_elder 500
    warstaff_elder 500
    boots_elder 500
    default 0
    The Elder's83Prefix(7–10)% chance to gain an Endurance Charge on Kill2h_axe_elder 500
    2h_mace_elder 500
    2h_sword_elder 500
    staff_elder 500
    warstaff_elder 500
    boots_elder 500
    default 0
    The Elder's68Prefix(4–6)% chance to gain a Frenzy Charge on Killgloves_elder 400
    default 0
    The Elder's84Prefix(7–10)% chance to gain a Frenzy Charge on Killgloves_elder 400
    default 0
    The Shaper's68Prefix(4–6)% chance to gain a Frenzy Charge on Kill2h_axe_shaper 400
    2h_sword_shaper 400
    bow_shaper 400
    default 0
    The Shaper's84Prefix(7–10)% chance to gain a Frenzy Charge on Kill2h_axe_shaper 400
    2h_sword_shaper 400
    bow_shaper 400
    default 0
    The Shaper's68Prefix(4–6)% chance to gain a Power Charge on Killhelmet_shaper 400
    staff_shaper 400
    warstaff_shaper 400
    default 0
    The Shaper's84Prefix(7–10)% chance to gain a Power Charge on Killhelmet_shaper 400
    staff_shaper 400
    warstaff_shaper 400
    default 0
    of the Elder68SuffixRecover (3–4)% of Life on Kill resource lifebody_armour_elder 800
    default 0
    of the Elder75SuffixRecover (5–6)% of Life on Kill resource lifebody_armour_elder 800
    default 0
    of Shaping68SuffixRecover (3–4)% of Mana on Kill resource manabody_armour_shaper 800
    default 0
    of Shaping75SuffixRecover (5–6)% of Mana on Kill resource manabody_armour_shaper 800
    default 0
    of Shaping68SuffixRecover (3–4)% of Energy Shield on Kill defencesbody_armour_shaper 800
    default 0
    of Shaping75SuffixRecover (5–6)% of Energy Shield on Kill defencesbody_armour_shaper 800
    default 0
    of Shaping68Suffix(3–6)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_shaper 800
    default 0
    of Shaping75Suffix(7–10)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_shaper 800
    default 0
    of the Elder68Suffix(5–6)% chance to gain Phasing for 4 seconds on Killquiver_elder 800
    default 0
    of the Elder75Suffix(7–8)% chance to gain Phasing for 4 seconds on Killquiver_elder 800
    default 0
    of the Elder80Suffix(9–10)% chance to gain Phasing for 4 seconds on Killquiver_elder 800
    default 0
    of Shaping68Suffix(5–6)% chance to gain Onslaught for 4 seconds on Killbow_shaper 1000
    2h_axe_shaper 1000
    2h_sword_shaper 1000
    sword_shaper 1000
    quiver_shaper 1000
    axe_shaper 1000
    claw_shaper 1000
    default 0
    of Shaping75Suffix(7–8)% chance to gain Onslaught for 4 seconds on Killbow_shaper 1000
    2h_axe_shaper 1000
    2h_sword_shaper 1000
    sword_shaper 1000
    quiver_shaper 1000
    axe_shaper 1000
    claw_shaper 1000
    default 0
    of Shaping83Suffix(9–10)% chance to gain Onslaught for 4 seconds on Killbow_shaper 1000
    2h_axe_shaper 1000
    2h_sword_shaper 1000
    sword_shaper 1000
    quiver_shaper 1000
    axe_shaper 1000
    claw_shaper 1000
    default 0
    of the Elder68Suffix(5–6)% chance to gain Unholy Might for 3 seconds on Killclaw_elder 1000
    staff_elder 1000
    warstaff_elder 1000
    default 0
    of the Elder75Suffix(7–8)% chance to gain Unholy Might for 3 seconds on Killclaw_elder 1000
    staff_elder 1000
    warstaff_elder 1000
    default 0
    of the Elder84Suffix(9–10)% chance to gain Unholy Might for 3 seconds on Killclaw_elder 1000
    staff_elder 1000
    warstaff_elder 1000
    default 0
    of the Elder68SuffixWhen you Kill a Rare Monster, (15–20)% chance to gain one of its Modifiers for 10 secondsclaw_elder 1000
    default 0
    Redeemer's68Prefix(4–6)% chance to gain an Endurance Charge on Killboots_eyrie 250
    sword_eyrie 250
    axe_eyrie 250
    mace_eyrie 250
    sceptre_eyrie 250
    2h_sword_eyrie 250
    2h_axe_eyrie 250
    2h_mace_eyrie 250
    staff_eyrie 250
    warstaff_eyrie 250
    default 0
    Redeemer's80Prefix(7–10)% chance to gain an Endurance Charge on Killboots_eyrie 250
    sword_eyrie 250
    axe_eyrie 250
    mace_eyrie 250
    sceptre_eyrie 250
    2h_sword_eyrie 250
    2h_axe_eyrie 250
    2h_mace_eyrie 250
    staff_eyrie 250
    warstaff_eyrie 250
    default 0
    of Redemption75Suffix(5–7)% chance to gain Onslaught for 4 seconds on Killboots_eyrie 500
    quiver_eyrie 500
    default 0
    of Redemption80Suffix(8–10)% chance to gain Onslaught for 4 seconds on Killboots_eyrie 500
    quiver_eyrie 500
    default 0
    Redeemer's68Prefix(4–6)% chance to gain a Frenzy Charge on Killgloves_eyrie 250
    quiver_eyrie 250
    sword_eyrie 250
    axe_eyrie 250
    claw_eyrie 250
    dagger_eyrie 250
    rune_dagger_eyrie 250
    2h_sword_eyrie 250
    2h_axe_eyrie 250
    bow_eyrie 250
    default 0
    Redeemer's80Prefix(7–10)% chance to gain a Frenzy Charge on Killgloves_eyrie 250
    quiver_eyrie 250
    sword_eyrie 250
    axe_eyrie 250
    claw_eyrie 250
    dagger_eyrie 250
    rune_dagger_eyrie 250
    2h_sword_eyrie 250
    2h_axe_eyrie 250
    bow_eyrie 250
    default 0
    Redeemer's68Prefix(4–6)% chance to gain a Power Charge on Killhelmet_eyrie 250
    claw_eyrie 250
    dagger_eyrie 250
    rune_dagger_eyrie 250
    sceptre_eyrie 250
    wand_eyrie 250
    staff_eyrie 250
    warstaff_eyrie 250
    default 0
    Redeemer's80Prefix(7–10)% chance to gain a Power Charge on Killhelmet_eyrie 250
    claw_eyrie 250
    dagger_eyrie 250
    rune_dagger_eyrie 250
    sceptre_eyrie 250
    wand_eyrie 250
    staff_eyrie 250
    warstaff_eyrie 250
    default 0
    of the Crusade68SuffixRecover (3–4)% of Energy Shield on Kill defencesbody_armour_crusader 500
    default 0
    of the Crusade80SuffixRecover (5–6)% of Energy Shield on Kill defencesbody_armour_crusader 500
    default 0
    of the Conquest68SuffixRecover (3–4)% of Life on Kill resource lifebody_armour_adjudicator 500
    default 0
    of the Conquest80SuffixRecover (5–6)% of Life on Kill resource lifebody_armour_adjudicator 500
    default 0
    of Redemption68SuffixRecover (3–4)% of Mana on Kill resource manabody_armour_eyrie 500
    default 0
    of Redemption80SuffixRecover (5–6)% of Mana on Kill resource manabody_armour_eyrie 500
    default 0
    of the Conquest68Suffix(5–6)% chance to gain Phasing for 4 seconds on Killquiver_adjudicator 500
    default 0
    of the Conquest70Suffix(7–8)% chance to gain Phasing for 4 seconds on Killquiver_adjudicator 500
    default 0
    of the Conquest73Suffix(9–10)% chance to gain Phasing for 4 seconds on Killquiver_adjudicator 500
    default 0
    of the Hunt68Suffix(3–6)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_basilisk 500
    default 0
    of the Hunt75Suffix(7–10)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_basilisk 500
    default 0
    of Redemption68Suffix(15–18)% chance to gain Onslaught for 4 seconds on Killsword_eyrie 500
    axe_eyrie 500
    claw_eyrie 500
    dagger_eyrie 500
    rune_dagger_eyrie 500
    wand_eyrie 500
    2h_sword_eyrie 500
    2h_axe_eyrie 500
    bow_eyrie 500
    default 0
    of Redemption70Suffix(19–22)% chance to gain Onslaught for 4 seconds on Killsword_eyrie 500
    axe_eyrie 500
    claw_eyrie 500
    dagger_eyrie 500
    rune_dagger_eyrie 500
    wand_eyrie 500
    2h_sword_eyrie 500
    2h_axe_eyrie 500
    bow_eyrie 500
    default 0
    of Redemption73Suffix(23–25)% chance to gain Onslaught for 4 seconds on Killsword_eyrie 500
    axe_eyrie 500
    claw_eyrie 500
    dagger_eyrie 500
    rune_dagger_eyrie 500
    wand_eyrie 500
    2h_sword_eyrie 500
    2h_axe_eyrie 500
    bow_eyrie 500
    default 0
    of the Conquest68Suffix(15–18)% chance to gain Phasing for 4 seconds on Killwand_adjudicator 500
    bow_adjudicator 500
    default 0
    of the Conquest70Suffix(19–22)% chance to gain Phasing for 4 seconds on Killwand_adjudicator 500
    bow_adjudicator 500
    default 0
    of the Conquest73Suffix(23–25)% chance to gain Phasing for 4 seconds on Killwand_adjudicator 500
    bow_adjudicator 500
    default 0
    of the Conquest68Suffix(15–18)% chance to gain Unholy Might for 3 seconds on Killwand_adjudicator 500
    claw_adjudicator 500
    staff_adjudicator 500
    warstaff_adjudicator 500
    default 0
    of the Conquest70Suffix(19–22)% chance to gain Unholy Might for 3 seconds on Killwand_adjudicator 500
    claw_adjudicator 500
    staff_adjudicator 500
    warstaff_adjudicator 500
    default 0
    of the Conquest73Suffix(23–25)% chance to gain Unholy Might for 3 seconds on Killwand_adjudicator 500
    claw_adjudicator 500
    staff_adjudicator 500
    warstaff_adjudicator 500
    default 0
    of the Conquest68SuffixWhen you Kill a Rare Monster, (21–30)% chance to gain one of its Modifiers for 10 secondsclaw_adjudicator 500
    default 0
    of the Conquest73SuffixWhen you Kill a Rare Monster, (31–40)% chance to gain one of its Modifiers for 10 secondsclaw_adjudicator 500
    default 0
    45ScourgeUpside5% chance to gain Unholy Might for 3 seconds on Killstaff 0
    warstaff 0
    wand 500
    claw 500
    default 0
    68ScourgeUpside6% chance to gain Unholy Might for 3 seconds on Killstaff 0
    warstaff 0
    wand 500
    claw 500
    default 0
    68ScourgeUpside7% chance to gain Unholy Might for 3 seconds on Killstaff 0
    warstaff 0
    wand 500
    claw 500
    default 0
    45ScourgeUpside8% chance to gain Unholy Might for 3 seconds on Killwand 0
    claw 0
    staff 500
    warstaff 500
    default 0
    68ScourgeUpside9% chance to gain Unholy Might for 3 seconds on Killwand 0
    claw 0
    staff 500
    warstaff 500
    default 0
    68ScourgeUpside10% chance to gain Unholy Might for 3 seconds on Killwand 0
    claw 0
    staff 500
    warstaff 500
    default 0
    68ScourgeUpsideRecover 3% of Life on Kill resource lifebody_armour 100
    default 0
    68ScourgeUpsideRecover 4% of Life on Kill resource lifebody_armour 100
    default 0
    68ScourgeUpsideRecover 3% of Mana on Kill resource manabody_armour 100
    default 0
    68ScourgeUpsideRecover 4% of Mana on Kill resource manabody_armour 100
    default 0
    68ScourgeUpsideRecover 3% of Energy Shield on Kill defencesbody_armour 100
    default 0
    68ScourgeUpsideRecover 4% of Energy Shield on Kill defencesbody_armour 100
    default 0
    45ScourgeUpside(5–6)% chance to gain Onslaught for 4 seconds on Killboots 100
    quiver 100
    default 0
    68ScourgeUpside(7–8)% chance to gain Onslaught for 4 seconds on Killboots 100
    quiver 100
    default 0
    68ScourgeUpside(9–10)% chance to gain Onslaught for 4 seconds on Killboots 100
    quiver 100
    default 0
    45ScourgeUpside(11–15)% chance to gain Phasing for 4 seconds on Killquiver 100
    default 0
    68ScourgeUpside(16–20)% chance to gain Phasing for 4 seconds on Killquiver 100
    default 0
    68ScourgeUpside(21–25)% chance to gain Phasing for 4 seconds on Killquiver 100
    default 0
    1ScourgeUpside(5–6)% chance to gain an Endurance Charge on Killring 200
    default 0
    45ScourgeUpside(7–8)% chance to gain an Endurance Charge on Killring 200
    default 0
    68ScourgeUpside(9–10)% chance to gain an Endurance Charge on Killring 200
    default 0
    68ScourgeUpside(11–12)% chance to gain an Endurance Charge on Killring 200
    default 0
    1ScourgeUpside(5–6)% chance to gain a Power Charge on Killring 200
    default 0
    45ScourgeUpside(7–8)% chance to gain a Power Charge on Killring 200
    default 0
    68ScourgeUpside(9–10)% chance to gain a Power Charge on Killring 200
    default 0
    68ScourgeUpside(11–12)% chance to gain a Power Charge on Killring 200
    default 0
    1ScourgeUpside(5–6)% chance to gain a Frenzy Charge on Killring 200
    default 0
    45ScourgeUpside(7–8)% chance to gain a Frenzy Charge on Killring 200
    default 0
    68ScourgeUpside(9–10)% chance to gain a Frenzy Charge on Killring 200
    default 0
    68ScourgeUpside(11–12)% chance to gain a Frenzy Charge on Killring 200
    default 0
    68ScourgeDownsideLose 3% of Life on Kill resource lifebody_armour 200
    default 0
    68ScourgeDownsideLose 3% of Mana on Kill resource manabody_armour 200
    default 0
    68ScourgeDownsideLose 3% of Energy Shield on Kill defencesbody_armour 200
    default 0
    1WeaponTree+15 to maximum Life
    Recover 1% of Life on Kill
    shield 500
    default 0
    40WeaponTree+20 to maximum Life
    Recover 1% of Life on Kill
    shield 500
    default 0
    65WeaponTree+25 to maximum Life
    Recover 1% of Life on Kill
    shield 500
    default 0
    10WeaponTree4% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    ranged 0
    weapon 250
    default 0
    50WeaponTree5% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    ranged 0
    weapon 250
    default 0
    80WeaponTree6% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    ranged 0
    weapon 250
    default 0
    10WeaponTree3% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    ranged 250
    default 0
    50WeaponTree4% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    ranged 250
    default 0
    80WeaponTree5% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    ranged 250
    default 0
    10WeaponTree4% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    ranged 0
    weapon 250
    default 0
    50WeaponTree5% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    ranged 0
    weapon 250
    default 0
    80WeaponTree6% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    ranged 0
    weapon 250
    default 0
    10WeaponTree3% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    ranged 250
    default 0
    50WeaponTree4% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    ranged 250
    default 0
    80WeaponTree5% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    ranged 250
    default 0
    20WeaponTree20% reduced Effect of Onslaught on you
    10% chance to gain Onslaught for 4 seconds on Kill
    wand 75
    one_hand_weapon 300
    default 0
    80WeaponTree20% reduced Effect of Onslaught on you
    15% chance to gain Onslaught for 4 seconds on Kill
    wand 75
    one_hand_weapon 300
    default 0
    20WeaponTree20% reduced Effect of Onslaught on you
    20% chance to gain Onslaught for 4 seconds on Kill
    staff 75
    two_hand_weapon 300
    default 0
    80WeaponTree20% reduced Effect of Onslaught on you
    30% chance to gain Onslaught for 4 seconds on Kill
    staff 75
    two_hand_weapon 300
    default 0
    20WeaponTree10% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 10% faster
    one_hand_weapon 300
    default 0
    80WeaponTree15% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 10% faster
    one_hand_weapon 300
    default 0
    20WeaponTree20% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    two_hand_weapon 300
    default 0
    80WeaponTree30% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    two_hand_weapon 300
    default 0
    20WeaponTree10% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 10% faster
    one_hand_weapon 500
    default 0
    80WeaponTree15% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 10% faster
    one_hand_weapon 500
    default 0
    20WeaponTree20% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    two_hand_weapon 500
    default 0
    80WeaponTree30% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    two_hand_weapon 500
    default 0
    70WeaponTree75% reduced Endurance, Frenzy and Power Charge Duration
    Gain a Power, Frenzy or Endurance Charge on Kill
    fishing_rod 0
    default 200
    30WeaponTree50% reduced Frenzy Charge Duration
    Gain a Frenzy Charge on Kill
    fishing_rod 0
    default 400
    30WeaponTree50% reduced Power Charge Duration
    Gain a Power Charge on Kill
    fishing_rod 0
    default 400
    30WeaponTree50% reduced Endurance Charge Duration
    Gain an Endurance Charge on Kill
    fishing_rod 0
    default 400
    50WeaponTreeMinions have 10% reduced Movement Speed
    Minions have 10% chance to gain Onslaught for 4 seconds on Kill
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1000
    minion_unique_weapon 1000
    default 0
    81WeaponTreeMinions have 10% reduced Movement Speed
    Minions have 15% chance to gain Onslaught for 4 seconds on Kill
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1000
    minion_unique_weapon 1000
    default 0
    50WeaponTreeMinions have 10% reduced Movement Speed
    Minions have 20% chance to gain Onslaught for 4 seconds on Kill
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1000
    minion_unique_weapon 1000
    default 0
    81WeaponTreeMinions have 10% reduced Movement Speed
    Minions have 30% chance to gain Onslaught for 4 seconds on Kill
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1000
    minion_unique_weapon 1000
    default 0
    50WeaponTreeMinions have -7% to Chaos Resistance
    Minions have 10% chance to gain Unholy Might for 4 seconds on Kill
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1000
    minion_unique_weapon 1000
    default 0
    81WeaponTreeMinions have -7% to Chaos Resistance
    Minions have 15% chance to gain Unholy Might for 4 seconds on Kill
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1000
    minion_unique_weapon 1000
    default 0
    50WeaponTreeMinions have -7% to Chaos Resistance
    Minions have 20% chance to gain Unholy Might for 4 seconds on Kill
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1000
    minion_unique_weapon 1000
    default 0
    81WeaponTreeMinions have -7% to Chaos Resistance
    Minions have 30% chance to gain Unholy Might for 4 seconds on Kill
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1000
    minion_unique_weapon 1000
    default 0
    1WeaponTree50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strikeranged 0
    shield 500
    one_hand_weapon 1000
    default 0
    1WeaponTreeGain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strikeranged 0
    two_hand_weapon 1000
    default 0
    Enchantment Modifier /21
    NameLevelPre/SufDescriptionWeight
    Enchantment Word of Frost32EnchantmentTrigger Word of Frost on Killgloves 100
    default 0
    Enchantment Edict of Frost53EnchantmentTrigger Edict of Frost on Killgloves 100
    default 0
    Enchantment Decree of Frost66EnchantmentTrigger Decree of Frost on Killgloves 100
    default 0
    Enchantment Commandment of Frost75EnchantmentTrigger Commandment of Frost on Killgloves 100
    default 0
    Enchantment Word of Thunder32EnchantmentTrigger Word of Thunder on Killgloves 100
    default 0
    Enchantment Edict of Thunder53EnchantmentTrigger Edict of Thunder on Killgloves 100
    default 0
    Enchantment Decree of Thunder66EnchantmentTrigger Decree of Thunder on Killgloves 100
    default 0
    Enchantment Commandment of Thunder75EnchantmentTrigger Commandment of Thunder on Killgloves 100
    default 0
    Enchantment Word of War32EnchantmentTrigger Word of War on Killgloves 100
    default 0
    Enchantment Edict of War53EnchantmentTrigger Edict of War on Killgloves 100
    default 0
    Enchantment Decree of War66EnchantmentTrigger Decree of War on Killgloves 100
    default 0
    Enchantment Commandment of War75EnchantmentTrigger Commandment of War on Killgloves 100
    default 0
    Enchantment Word of Inferno32EnchantmentTrigger Word of Inferno on Killgloves 100
    default 0
    Enchantment Edict of Inferno53EnchantmentTrigger Edict of Inferno on Killgloves 100
    default 0
    Enchantment Decree of Inferno66EnchantmentTrigger Decree of Inferno on Killgloves 100
    default 0
    Enchantment Commandment of Inferno75EnchantmentTrigger Commandment of Inferno on Killgloves 100
    default 0
    Enchantment Blood Rage Frenzy On Kill 166EnchantmentBlood Rage grants additional 20% chance to gain a Frenzy Charge on Killhelmet 100
    default 0
    Enchantment Blood Rage Frenzy On Kill 275EnchantmentBlood Rage grants additional 30% chance to gain a Frenzy Charge on Killhelmet 100
    default 0
    Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 166Enchantment30% Chance to gain an additional Power Charge on Kill with Power Siphon attackhelmet 75
    default 0
    Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 275Enchantment45% Chance to gain an additional Power Charge on Kill with Power Siphon attackhelmet 75
    default 0
    83EnchantmentRecover 2% of Life when you Kill an Enemy while you have Rage resource lifebelt 1
    default 0
    Monsters mods /1
    NameLevelPre/SufDescriptionWeight
    1UniqueRecover 100% of Life on Kill resource life
    Abyss Jewel mods /4
    NameLevelPre/SufDescriptionWeight
    of Onslaught50Suffix(3–5)% chance to gain Onslaught for 4 seconds on Killabyss_jewel_melee 0
    abyss_jewel_ranged 0
    default 0
    of Onslaught80Suffix(6–8)% chance to gain Onslaught for 4 seconds on Killabyss_jewel_melee 0
    abyss_jewel_ranged 0
    default 0
    of Phasing50Suffix(3–5)% chance to gain Phasing for 4 seconds on Killabyss_jewel_ranged 1000
    abyss_jewel_caster 1000
    default 0
    of Phasing80Suffix(6–8)% chance to gain Phasing for 4 seconds on Killabyss_jewel_ranged 500
    abyss_jewel_caster 500
    default 0
    Fossil mods /4
    NameLevelPre/SufDescriptionWeight
    of the Underground1Suffix10% chance to gain Onslaught for 4 seconds on Killabyss_jewel 0
    jewel 0
    one_hand_weapon 2000
    shield 2000
    default 0
    of the Underground1Suffix20% chance to gain Onslaught for 4 seconds on Killabyss_jewel 0
    jewel 0
    two_hand_weapon 2000
    default 0
    of the Underground1Suffix(5–8)% chance to gain an additional Vaal Soul on Killabyss_jewel 0
    jewel 0
    helmet 2000
    body_armour 2000
    boots 2000
    shield 2000
    default 0
    of the Underground1Suffix(3–5)% chance to gain an additional Vaal Soul on Killabyss_jewel 2000
    jewel 2000
    default 0
    Heist Equipment mods /4
    NameLevelPre/SufDescriptionWeight
    of Appeasing1Suffix(6–7)% chance on killing an Enemy to not generate Alert Levelheist_equipment_utility 0
    default 0
    of Mollifying45Suffix(8–9)% chance on killing an Enemy to not generate Alert Levelheist_equipment_utility 0
    default 0
    of Placating75Suffix(10–12)% chance on killing an Enemy to not generate Alert Levelheist_equipment_utility 0
    default 0
    of Pacifying82Suffix(13–15)% chance on killing an Enemy to not generate Alert Levelheist_equipment_utility 0
    default 0
    Veiled mods /9
    NameLevelPre/SufDescriptionWeight
    of the Order60Suffix+1 to Minimum Endurance Charges
    (3–4)% chance to gain an Endurance Charge on Kill
    ring 1500
    amulet 1500
    default 0
    of the Order60Suffix+1 to Minimum Power Charges
    (3–4)% chance to gain a Power Charge on Kill
    ring 1500
    amulet 1500
    default 0
    of the Order60Suffix+1 to Minimum Frenzy Charges
    (3–4)% chance to gain a Frenzy Charge on Kill
    ring 1500
    amulet 1500
    default 0
    Chosen60Prefix(25–30)% increased Movement Speed
    (13–16)% chance to gain Onslaught for 4 seconds on Kill
    speed
    boots 1500
    default 0
    Jorgin's60SuffixTrigger Level 10 Summon Spectral Wolf on Kill minionamulet 2000
    default 0
    of the Order60Suffix15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (18–22)% increased Attack Speed
    attack speed
    ranged 0
    weapon 1000
    default 0
    of the Order60Suffix15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (12–15)% increased Attack Speed
    attack speed
    bow 1000
    wand 1000
    default 0
    of the Order60Suffix(18–22)% increased Cast Speed
    15% chance to gain Arcane Surge when you Kill an Enemy
    caster speed
    wand 1000
    dagger 1000
    sceptre 1000
    one_hand_weapon 100
    default 0
    of the Order60Suffix(26–31)% increased Cast Speed
    15% chance to gain Arcane Surge when you Kill an Enemy
    caster speed
    staff 1000
    two_hand_weapon 100
    default 0
    Crafting Bench /12
    ModRequireItemClassesUnlock
    (13–14)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Orb of ChanceBootsBetrayal Unveil
    (15–17)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Orb of AlchemyBootsBetrayal Unveil
    (18–20)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Chaos OrbBootsBetrayal Unveil
    Trigger Level 10 Summon Spectral Wolf on Kill3x Chaos OrbAmuletBetrayal Unveil, Jorgin
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (13–16)% increased Attack Speed
    1x Exalted OrbOne Hand Melee · Two Hand MeleeBetrayal Unveil
    (12–14)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
    (15–18)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
    (19–24)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
    (8–9)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
    (10–12)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
    (13–16)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
    Misc mods /42
    NameLevelDomainPre/SufDescriptionWeight
    1FlaskUniqueRecover (1–3)% of Life when you Kill an Enemy during Effect resource life
    1FlaskUniqueRecover (1–3)% of Mana when you Kill an Enemy during Effect resource mana
    1FlaskUniqueRecover (1–3)% of Energy Shield when you Kill an Enemy during Effect defences
    of Empowerment1SanctumRelicSuffixGain (20–29) Maximum Resolve when you kill a Bosslarge_sanctum_relic 100
    default 0
    of Championship78SanctumRelicSuffixGain (30–39) Maximum Resolve when you kill a Bosslarge_sanctum_relic 100
    default 0
    of Victory85SanctumRelicSuffixGain (40–49) Maximum Resolve when you kill a Bosslarge_sanctum_relic 50
    default 0
    of Success1SanctumRelicSuffixGain (15–18) Resolve when you kill a Bosssmall_sanctum_relic 100
    default 0
    of Achievement74SanctumRelicSuffixGain (19–22) Resolve when you kill a Bosssmall_sanctum_relic 100
    default 0
    of Conquest80SanctumRelicSuffixGain (23–26) Resolve when you kill a Bosssmall_sanctum_relic 100
    default 0
    of Triumph85SanctumRelicSuffixGain (27–30) Resolve when you kill a Bosssmall_sanctum_relic 50
    default 0
    1JewelUniqueWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
    local jewel effect base radius [800]
    1JewelUnique(20–30)% chance to gain an additional Vaal Soul on Kill
    1JewelUniqueRecover 1% of Mana on Kill resource mana
    1JewelUniqueLose 1% of Life on Kill resource life
    1JewelUniqueLose 1% of Energy Shield on Kill defences
    1JewelUnique(20–30)% chance to Curse you with Punishment on Kill caster curse
    1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain an Endurance Charge on Kill
    local jewel effect base radius [1500]
    1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    local jewel effect base radius [1500]
    1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Power Charge on Kill
    local jewel effect base radius [1500]
    1JewelUniqueWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
    local jewel effect base radius [1200]
    minion
    1JewelUniqueWhen you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
    Curses for remaining Hex Duration
    1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
    Your Maps contain 6 additional packs of Corrupted Vaal Monsters
    3 uses remaining
    no_monster_packs 0
    default 500
    1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
    Your Maps contain 8 additional packs of Corrupted Vaal Monsters
    15 uses remaining
    no_monster_packs 0
    default 500
    of the Hare1TinctureSuffix(6–9)% chance to gain Onslaught for 10 seconds on Killing Blow attack speedtincture 1000
    default 0
    of the Rabbit1TinctureSuffix(10–15)% chance to gain Onslaught for 10 seconds on Killing Blow attack speedtincture 1000
    default 0
    of the Fox60TinctureSuffix(16–25)% chance to gain Onslaught for 10 seconds on Killing Blow attack speedtincture 500
    default 0
    of Phasing1TinctureSuffix(10–20)% chance to gain Phasing for 4 seconds on Killtincture 1000
    default 0
    of Stealth1TinctureSuffix(21–30)% chance to gain Phasing for 4 seconds on Killtincture 1000
    default 0
    of Shadows60TinctureSuffix(31–40)% chance to gain Phasing for 4 seconds on Killtincture 500
    default 0
    of Victory1TinctureSuffixRecover (5–10)% of Life on Killing a Rare or Unique Enemytincture 1000
    default 0
    of Conquest1TinctureSuffixRecover (11–15)% of Life on Killing a Rare or Unique Enemytincture 1000
    default 0
    of Triumph60TinctureSuffixRecover (16–20)% of Life on Killing a Rare or Unique Enemytincture 500
    default 0
    Slayer's1CharmPrefixGain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemydex_animal_charm 500
    str_animal_charm 500
    default 0
    Slayer's60CharmPrefixGain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemydex_animal_charm 250
    str_animal_charm 250
    default 0
    Necromancer's1CharmPrefixMinions have (10–19)% chance to gain Unholy Might for 4 seconds on Killint_animal_charm 1000
    default 0
    Necromancer's60CharmPrefixMinions have (20–30)% chance to gain Unholy Might for 4 seconds on Killint_animal_charm 500
    default 0
    of the Trickster1CharmSuffixRecover 1% of Life on Kill
    Recover 1% of Energy Shield on Kill
    Recover 1% of Mana on Kill
    int_animal_charm 500
    dex_animal_charm 500
    default 0
    of the Trickster60CharmSuffixRecover 2% of Life on Kill
    Recover 2% of Energy Shield on Kill
    Recover 2% of Mana on Kill
    int_animal_charm 250
    dex_animal_charm 250
    default 0
    of the Raider1CharmSuffix(10–15)% chance to gain Phasing for 4 seconds on Killdex_animal_charm 1000
    default 0
    of the Raider60CharmSuffix(16–25)% chance to gain Phasing for 4 seconds on Killdex_animal_charm 500
    default 0
    Raider's1CharmPrefix(10–15)% chance to gain Onslaught for 4 seconds on Killdex_animal_charm 1000
    default 0
    Raider's60CharmPrefix(16–25)% chance to gain Onslaught for 4 seconds on Killdex_animal_charm 500
    default 0
    Essence /1
    Item /3
    Monkey Paw Talisman
    Talisman Tier: 3
    10% chance to gain a Power Charge on Kill
    local stat monsters pick up item [1]
    Corrupted
    Monkey Paw Talisman
    Talisman Tier: 3
    10% chance to gain a Frenzy Charge on Kill
    local stat monsters pick up item [1]
    Corrupted
    Monkey Paw Talisman
    Talisman Tier: 3
    10% chance to gain an Endurance Charge on Kill
    local stat monsters pick up item [1]
    Corrupted
    Unique /69
    +(16–24) to Dexterity and Intelligence
    +(30–40)% to Lightning Resistance
    +(8–10)% to Chaos Resistance
    10% chance to gain a Frenzy Charge on Kill
    10% chance to gain a Power Charge on Kill
    5% increased Projectile Speed per Frenzy Charge
    5% increased Projectile Damage per Power Charge
    +(25–40) to maximum Life
    +(40–55) to Strength
    +(40–55) to Dexterity
    +(50–60) to maximum Life
    (20–30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    +(12–16)% to Fire and Lightning Resistances
    Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
    (25–30)% increased Lightning Damage
    +(30–40) to maximum Mana
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    (Shock increases Damage taken by 15%, for 2 seconds)
    (Ignite deals Fire Damage over time)
    +(17–23)% to Chaos Resistance
    Recover (3–5)% of Life on Kill
    Gain Adrenaline for (1–3) second on Kill
    (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
    (180–220)% increased Armour and Evasion
    +(60–90) to maximum Life
    2% of Physical Attack Damage Leeched as Life
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    100% increased Effect of Onslaught on you
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    +(8–12)% to all Elemental Resistances
    Trigger Level 20 Death Aura when Equipped
    +(40–50) to all Attributes
    (10–15)% increased Attack Speed
    (180–220)% increased Armour
    +(60–70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    frenzy charge blood dance art variation [0]
    (Attributes are Strength, Dexterity, and Intelligence)
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    +(30–40) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    4% reduced Attack and Cast Speed per Frenzy Charge
    Regenerate 0.8% of Life per second per Frenzy Charge
    (20–30)% chance to gain a Frenzy Charge on Kill
    (20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
    Gore Footprints
    frenzy charge blood dance art variation [1]
    (10–15)% increased Attack Speed
    (10–15)% increased Cast Speed
    (10–15)% reduced maximum Mana
    (10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Conduit
    (Share Endurance, Frenzy and Power Charges with nearby party members)
    Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120–150)% increased Evasion and Energy Shield
    +(30–45) to maximum Energy Shield
    +(60–80) to maximum Life
    +(30–40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    (Create Lesser Shrine has an initial Cooldown before it can Trigger)
    30% increased Global Critical Strike Chance
    Adds (140–155) to (210–235) Physical Damage
    (40–50)% increased Critical Strike Chance
    +(15–25)% to Global Critical Strike Multiplier
    +(8–12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    40% increased Global Accuracy Rating
    Adds 1 to (550–650) Lightning Damage
    (7–10)% increased Attack Speed
    1% increased Damage taken per Frenzy Charge
    (15–20)% increased Lightning Damage per Frenzy Charge
    20 Life gained on Kill per Frenzy Charge
    sound on kill wolf call [1]
    40% increased Global Accuracy Rating
    Adds 2 to 6 Physical Damage
    2% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    20% increased Area of Effect
    33% chance to gain a Frenzy Charge on Kill
    40% increased Global Accuracy Rating
    Adds 1 to 9 Lightning Damage
    +40% to Lightning Resistance
    9% chance to Shock
    50% of Physical Damage from Hits taken as Lightning Damage
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Shock increases Damage taken by 15%, for 2 seconds)
    30% increased Global Critical Strike Chance
    Adds 1 to 4 Physical Damage
    10% increased Attack Speed
    100% increased Critical Strike Chance
    +45% to Global Critical Strike Multiplier
    15% chance to gain a Power Charge on Kill
    Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    +212 Intelligence Requirement
    Adds (50–80) to (130–180) Chaos Damage
    (7–12)% increased Attack Speed
    +(7–11)% to Chaos Resistance
    Minions deal 1% increased Damage per 5 Dexterity
    With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
    (20–30)% chance to gain an additional Vaal Soul on Kill
    Corrupted
    Lose 1% of Life on Kill
    Recover 1% of Mana on Kill
    Lose 1% of Energy Shield on Kill
    Corrupted
    Grants Level 20 Doryani's Touch Skill
    +(80–100) to maximum Energy Shield
    30% chance to Shock
    Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
    Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
    +(200–250) Energy Shield gained on Killing a Shocked Enemy
    30% increased Effect of Lightning Ailments
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
    (You are Unarmed as long as you have no Equipped Weapons)
    (Lightning Ailments are Shocked and Sapped)
    45% increased Stun Duration on Enemies
    25% chance to Trigger Level 20 Animate Weapon on Kill
    (150–200)% increased Physical Damage
    (8–12)% increased Attack Speed
    (8–12)% increased Cast Speed
    30% less Animate Weapon Duration
    Weapons you Animate create an additional copy
    +(16–24) to Strength and Intelligence
    +(30–50) to Strength
    Recover 1% of Life on Kill
    5% chance to grant Onslaught to nearby Enemies on Kill
    5% chance to grant Chaotic Might to nearby Enemies on Kill
    10% chance to gain Onslaught for 10 seconds on Kill
    10% chance to gain Chaotic Might for 10 seconds on Kill
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    (Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
    Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
    (40–60)% increased Physical Damage
    Adds 1 to (35–45) Lightning Damage
    (15–25)% increased Mana Regeneration Rate
    +1 to Maximum Power Charges
    (25–35)% chance to gain a Power Charge on Kill
    +(12–16)% to Fire and Cold Resistances
    Trigger Level 10 Summon Spectral Wolf on Kill
    (20–30)% increased Mana Regeneration Rate
    +25% to Global Critical Strike Multiplier
    Adds (30–38) to (40–50) Physical Damage
    Adds (30–38) to (40–50) Cold Damage
    20% reduced Frenzy Charge Duration
    25% chance to gain a Frenzy Charge on Kill
    (60–80)% increased Damage while you have no Frenzy Charges
    +8% to all Elemental Resistances
    +(50–70) to maximum Life
    +(20–30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    Grants 46 Life per Enemy Hit
    Adds (40–50) to (130–150) Physical Damage
    30% increased Cold Damage
    (30–40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain an additional time while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not inherently Freeze
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (11–15)% increased Spell Damage
    25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20–24) to (38–46) Fire Damage
    Adds (20–24) to (38–46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
    Minions have (6–8)% increased Area of Effect
    With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
    (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
    Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
    (10–20)% increased Cast Speed
    Gain a Power Charge on Killing a Frozen Enemy
    Adds 50 to 70 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
    Adds (120–140) to (150–170) Cold Damage to Spells
    Gain a Power Charge on Killing a Frozen Enemy
    Cold Exposure you inflict applies an extra -12% to Cold Resistance
    +(20–25) Mana gained on Killing a Frozen Enemy
    Grants 46 Life per Enemy Hit
    (8–12)% increased Dexterity
    (8–12)% increased Intelligence
    Recover 1% of Life on Kill
    Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
    5% increased Critical Strike Chance per 25 Intelligence
    40% increased Global Accuracy Rating
    Grants Level 25 Envy Skill
    Minions have +29% to Chaos Resistance
    Minions have 60% chance to Poison Enemies on Hit
    Minions Recover 10% of Life on Killing a Poisoned Enemy
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    40% increased Global Critical Strike Chance
    100% chance to Trigger Level 1 Raise Spiders on Kill
    (170–200)% increased Physical Damage
    Adds (8–13) to (20–30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Socketed Gems are supported by Level 30 Melee Splash
    (200–240)% increased Physical Damage
    1% of Physical Attack Damage Leeched as Life
    1% of Physical Attack Damage Leeched as Mana
    Recover 5% of Life on Kill
    Enemies Killed by your Hits are destroyed
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Gain (6–10)% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain an Endurance Charge on Kill
    Gain (6–10)% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    Gain (6–10)% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Power Charge on Kill
    Triggers Level 7 Abberath's Fury when Equipped
    +(20–30) to Strength
    15% increased Movement Speed
    (6–10)% chance to Ignite
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    1% increased Fire Damage per 20 Strength
    Burning Hoofprints
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Ignite deals Fire Damage over time)
    +(16–24) to Dexterity and Intelligence
    (4–8)% increased maximum Life
    (25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
    (12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
    10% increased Damage with Poison per Frenzy Charge
    3% increased Poison Duration per Power Charge
    40% increased Elemental Damage
    Grants Level 25 Scorching Ray Skill
    (12–20)% increased Cast Speed
    Recover (1–3)% of Life on Kill
    Recover (1–3)% of Mana on Kill
    10% increased Scorching Ray beam length
    +(10–16) to all Attributes
    Adds (20–24) to (33–36) Cold Damage
    +(50–70) to maximum Life
    (45–50)% increased Mana Regeneration Rate
    +(20–25)% to Cold Resistance
    Frostbite has no Reservation if Cast as an Aura
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
    Has 1 Abyssal Socket
    Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
    +(10–15)% to all Elemental Resistances
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    Gain a Spirit Charge on Kill
    Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    +(10–16) to all Attributes
    Adds (20–24) to (33–36) Fire Damage
    +(50–70) to maximum Life
    +(20–25)% to Fire Resistance
    Regenerate 1% of Life per second
    Flammability has no Reservation if Cast as an Aura
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
    +(10–16) to all Attributes
    Adds (10–13) to (43–47) Lightning Damage
    +(50–70) to maximum Life
    +(20–25)% to Lightning Resistance
    Regenerate 1% of Energy Shield per second
    Conductivity has no Reservation if Cast as an Aura
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
    +(10–16) to all Attributes
    Adds (12–16) to (20–25) Physical Damage
    +(450–500) to Armour
    +(40–50) to maximum Life
    (30–40)% increased Stun and Block Recovery
    Vulnerability has no Reservation if Cast as an Aura
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
    +(10–16) to all Attributes
    (30–40)% increased Damage over Time
    Adds (17–19) to (23–29) Chaos Damage
    +(50–70) to maximum Life
    +(17–23)% to Chaos Resistance
    Despair has no Reservation if Cast as an Aura
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
    Has 2 Abyssal Sockets
    Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
    +(10–15)% to all Elemental Resistances
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    Gain a Spirit Charge on Kill
    Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    30% increased Stun Duration on Enemies
    +(25–50) to all Attributes
    (80–100)% increased Physical Damage
    Adds (94–98) to (115–121) Physical Damage
    Recover 5% of Life on Kill
    Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
    (Attributes are Strength, Dexterity, and Intelligence)
    Adds (3–4) to (10–14) Physical Damage to Attacks
    20% chance to Trigger Level 20 Tentacle Whip on Kill
    Adds (26–32) to (42–48) Cold Damage to Attacks
    (6–10)% increased maximum Energy Shield
    (6–10)% increased maximum Life
    (60–80)% increased Attack Damage if your other Ring is a Shaper Item
    Cannot be Stunned by Attacks if your other Ring is an Elder Item
    (15–25)% increased Elemental Damage
    20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
    Adds (13–18) to (50–56) Lightning Damage to Spells
    (6–10)% increased maximum Energy Shield
    (6–10)% increased maximum Life
    (60–80)% increased Spell Damage if your other Ring is an Elder Item
    Cannot be Stunned by Spells if your other Ring is a Shaper Item
    Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
    10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
    (150–190)% increased Armour and Energy Shield
    +(60–90) to maximum Life
    Animated Guardian deals 5% increased Damage per Animated Weapon
    Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
    Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
    You cannot have non-Animated Minions
    animate guardian and weapon track on kill [2]
    Trigger Level 1 Stalking Pustule on Kill
    (120–150)% increased Armour and Evasion
    +(50–60) to maximum Life
    20% increased Movement Speed
    50% increased Stun and Block Recovery
    20% reduced Light Radius
    +50% to Chaos Resistance during any Flask Effect
    Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
    +1 to Level of all Vaal Skill Gems
    Has an additional Implicit Mod
    +(20–30) to all Attributes
    (250–350)% increased Armour, Evasion and Energy Shield
    Recover (3–5)% of Life on Kill
    Recover (3–5)% of Energy Shield on Kill
    6% increased Maximum Life for each Corrupted Item Equipped
    8% increased Maximum Energy Shield for each Corrupted Item Equipped
    (-6–-4)% to all Resistances for each Corrupted Item Equipped
    local six linked sockets [1]
    (Attributes are Strength, Dexterity, and Intelligence)
    Corrupted
    +(10–16) to all Attributes
    (30–40)% increased Damage
    +(50–70) to maximum Life
    Regenerate (8–10) Mana per second
    Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
    Temporal Chains has no Reservation if Cast as an Aura
    (Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
    (Effects cannot be slowed below 25% of their normal expiry rate)
    +90 to Maximum Charges
    Recharges 5 Charges when you Consume an Ignited corpse
    (175–200)% increased Charges per use
    Enemies Ignited by you during Effect take (7–10)% increased Damage
    Recover (1–3)% of Life when you Kill an Enemy during Effect
    [One random modifier]
    Trigger Level 10 Contaminate when you Kill an Enemy
    (200–250)% increased Armour and Energy Shield
    (7–10)% increased maximum Life
    +(17–23)% to Chaos Resistance
    Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
    You have Fungal Ground around you while stationary
    (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
    (20–24)% increased Elemental Damage with Attack Skills
    Adds (48–60) to (72–90) Cold Damage
    Adds 1 to (120–150) Lightning Damage
    (10–15)% increased Attack Speed
    (30–40)% increased Critical Strike Chance
    Enemies Frozen by you take 20% increased Damage
    +(90–120) Energy Shield gained on Killing a Shocked Enemy
    +(25–40) to maximum Life
    +(40–55) to Strength
    +(40–55) to Dexterity
    +(50–60) to maximum Life
    (20–30)% increased Damage with Hits against Magic monsters
    20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
    +8% to all Elemental Resistances
    +(50–70) to maximum Life
    +(20–30)% to Lightning Resistance
    +11% to Chaos Resistance
    10% increased effect of Non-Curse Auras from your Skills
    5% chance to grant an Endurance Charge to nearby Allies on Hit
    10% chance to grant a Frenzy Charge to nearby Allies on Kill
    2% of Physical Attack Damage Leeched as Life
    (110–130)% increased Physical Damage
    Adds (15–20) to (30–40) Physical Damage
    (8–12)% increased Attack Speed
    Gain +50 Life when you Taunt an Enemy
    You gain Onslaught for 1 seconds on Killing Taunted Enemies
    Enemies Taunted by you take 10% increased Damage
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    Recover 1% of Life on Kill
    Recover 1% of Energy Shield on Kill
    Cannot Leech or Regenerate Mana
    (200–300)% increased Armour and Evasion
    30% increased Movement Speed
    Nearby Enemies are Scorched
    (30–50)% increased Effect of Scorch
    (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
    Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
    (Scorched Enemies have -10% to Elemental Resistances)
    (300–350)% increased Energy Shield
    +(50–70) to maximum Mana
    (10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
    (30–40)% less Energy Shield Recharge Rate
    +(10–16) to all Attributes
    Adds (12–16) to (20–25) Physical Damage
    +(450–500) to Armour
    +(40–50) to maximum Life
    (30–40)% increased Stun and Block Recovery
    Punishment has no Reservation if Cast as an Aura
    Vulnerability has no Reservation if Cast as an Aura
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
    Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120–150)% increased Evasion and Energy Shield
    +(5–10) to maximum Energy Shield
    +(10–20) to maximum Life
    +(10–15)% to Cold Resistance
    25% increased Effect of Shrine Buffs on you
    50% reduced Duration of Shrine Effects on you
    (Create Lesser Shrine has an initial Cooldown before it can Trigger)
    (50–80)% increased Armour and Evasion
    +(25–40) to maximum Life
    2% of Physical Attack Damage Leeched as Life
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    (20–50)% increased Effect of Onslaught on you
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    +(5–15) to Intelligence
    When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
    Curses for remaining Hex Duration
    (60–100)% increased Armour
    Recover (1–3)% of Life on Kill
    (30–40)% increased Stun and Block Recovery
    +(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
    (Flasks and Jewels are not Equipped)
    +(20–30) to maximum Life
    10% chance to Trigger Summon Spirit of Akoya on Kill
    +(10–20) to all Attributes
    (30–50)% increased Mana Regeneration Rate
    (10–15)% of Damage taken Recouped as Life
    (Attributes are Strength, Dexterity, and Intelligence)
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    Passive /17
    Axe Attacks deal 24% increased Damage with Hits and Ailments
    10% increased Attack Speed with Axes
    20% chance to gain Onslaught for 4 seconds on Kill
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    10% increased Wand Damage per Power Charge
    10% chance to gain a Power Charge on Kill
    20% increased maximum Mana
    Recover 2% of Mana on Kill
    Recover 3% of Life on Kill
    12% of Damage taken Recouped as Life
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    10% increased maximum Life
    Recover 2% of Life on Kill
    7% increased maximum Life
    Recover 2% of Life on Kill
    16% increased maximum Mana
    Recover 2% of Mana on Kill
    30% increased Effect of Onslaught on you
    10% chance to gain Onslaught for 4 seconds on Kill
    30% increased Armour and Evasion Rating during Onslaught
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    8% chance to gain a Power, Frenzy or Endurance Charge on Kill
    10% reduced Life Cost of Skills
    Recover 2% of Life on Kill if you've Spent Life Recently
    30% increased Damage with Skills that Cost Life
    (Recently refers to the past 4 seconds)
    15% increased Evasion Rating
    10% increased maximum Energy Shield
    Recover 2% of Energy Shield on Kill
    +1 to Minimum Frenzy Charges
    8% chance to gain a Frenzy Charge on Kill
    8% increased Damage per Frenzy Charge
    +1 to Minimum Endurance Charges
    8% chance to gain an Endurance Charge on Kill
    8% increased Damage per Endurance Charge
    +5% Chance to Block Attack Damage while holding a Shield
    30% increased Physical Attack Damage while holding a Shield
    Attack Skills deal 30% increased Damage with Ailments while holding a Shield
    10% chance to gain an Endurance Charge on Kill while holding a Shield
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    15% increased maximum Mana
    10% increased Effect of Arcane Surge on you per
    200 Mana spent Recently, up to 50%
    10% chance to gain Arcane Surge when you Kill an Enemy
    (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
    (Recently refers to the past 4 seconds)
    +1 to Minimum Power Charges
    8% chance to gain a Power Charge on Kill
    8% increased Damage per Power Charge
    Minions have 30% increased Movement Speed
    Minions have 30% chance to gain Onslaught for 4 seconds on Kill
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    Ascendancy Passive /6
    Ascendancy: Raider
    Character: Ranger
    20% chance to gain a Frenzy Charge on Kill
    20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
    +1 to Maximum Frenzy Charges
    Ascendancy: Pathfinder
    Character: Ranger
    When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
    Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
    Ascendancy: Slayer
    Character: Duelist
    Kill Enemies that have 20% or lower Life when Hit by your Skills
    Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
    Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
    Ascendancy: Gladiator
    Character: Duelist
    25% chance to gain a Frenzy Charge on Kill with Main Hand
    25% chance to gain an Endurance Charge on Kill with Off Hand
    10% more Physical Damage while at maximum Frenzy Charges
    10% reduced Physical Damage taken while at maximum Endurance Charges
    Ascendancy: Gladiator
    Character: Duelist
    2% more Attack and Movement Speed per Challenger Charge
    25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
    Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
    +10 to Maximum Challenger Charges
    (You are in Blood Stance by default)
    Ascendancy: Trickster
    Character: Shadow
    3% more Damage for each different type of Mastery you have Allocated
    Recover 1% of Life on Kill for each different type of Mastery you have Allocated
    Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
    Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
    Cluster Jewel Passive /7
    +5% to Damage over Time Multiplier
    Recover 1% of Life on Kill
    Recover 1% of Energy Shield on Kill
    +5% to Cold Damage over Time Multiplier
    Recover 2% of Life on Killing a Chilled Enemy
    Despair can affect Hexproof Enemies
    Recover 2% of Energy Shield when you Kill a Cursed Enemy
    Vulnerability can affect Hexproof Enemies
    Recover 2% of Life when you Kill a Cursed Enemy
    Attack Skills deal 20% increased Damage while Dual Wielding
    5% increased Attack Speed while Dual Wielding
    5% chance to gain a Frenzy Charge on Kill while Dual Wielding
    10% chance to gain Elusive on Kill
    25% increased Elusive Effect
    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
    35% increased Fire Damage
    10% chance to create a Smoke Cloud on Kill
    Timeless Jewel Passive Additions /3
    FactionCategoryShow Full DescriptionsCode
    KaruiNotable
    5% chance to gain an Endurance Charge on Killkarui_notable_add_endurance_charge_on_kill
    MarakethNotable
    5% chance to gain a Frenzy Charge on Killmaraketh_notable_add_frenzy_charge_on_kill
    MarakethNotable
    You gain Onslaught for 8 seconds on Killmaraketh_notable_add_onslaught
    Elevated modifier List /27
    NameLvModsElevated Mods
    of the Elder68Recover (3–4)% of Life on Kill
    Group: 1649
    Recover (5–6)% of Life on Kill
    of the Elder75Recover (5–6)% of Life on Kill
    Group: 1649
    Recover (5–6)% of Life on Kill
    (5–10)% increased Life Recovery Rate if you haven't Killed Recently
    of Shaping68Recover (3–4)% of Mana on Kill
    Group: 1650
    Recover (5–6)% of Mana on Kill
    of Shaping75Recover (5–6)% of Mana on Kill
    Group: 1650
    Recover (5–6)% of Mana on Kill
    (5–10)% increased Mana Recovery Rate if you haven't Killed Recently
    of Shaping68Recover (3–4)% of Energy Shield on Kill
    Group: 1651
    Recover (5–6)% of Energy Shield on Kill
    of Shaping75Recover (5–6)% of Energy Shield on Kill
    Group: 1651
    Recover (5–6)% of Energy Shield on Kill
    (5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently
    of the Crusade68Recover (3–4)% of Energy Shield on Kill
    Group: 1651
    Recover (5–6)% of Energy Shield on Kill
    of the Crusade80Recover (5–6)% of Energy Shield on Kill
    Group: 1651
    Recover (5–6)% of Energy Shield on Kill
    (5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently
    of the Conquest68Recover (3–4)% of Life on Kill
    Group: 1649
    Recover (5–6)% of Life on Kill
    of the Conquest80Recover (5–6)% of Life on Kill
    Group: 1649
    Recover (5–6)% of Life on Kill
    (5–10)% increased Life Recovery Rate if you haven't Killed Recently
    of Redemption68Recover (3–4)% of Mana on Kill
    Group: 1650
    Recover (5–6)% of Mana on Kill
    of Redemption80Recover (5–6)% of Mana on Kill
    Group: 1650
    Recover (5–6)% of Mana on Kill
    (5–10)% increased Mana Recovery Rate if you haven't Killed Recently
    The Shaper's68(4–6)% chance to gain a Power Charge on Kill
    Group: 594
    (7–10)% chance to gain a Power Charge on Kill
    The Shaper's84(7–10)% chance to gain a Power Charge on Kill
    Group: 594
    50% increased Power Charge Duration
    (11–15)% chance to gain a Power Charge on Kill
    Redeemer's68(4–6)% chance to gain a Power Charge on Kill
    Group: 594
    (7–10)% chance to gain a Power Charge on Kill
    Redeemer's80(7–10)% chance to gain a Power Charge on Kill
    Group: 594
    50% increased Power Charge Duration
    (11–15)% chance to gain a Power Charge on Kill
    of the Elder85(13–14)% increased Attack and Cast Speed
    Group: 29
    (13–14)% increased Attack and Cast Speed
    (5–10)% chance to gain Onslaught for 4 seconds on Kill
    The Elder's68(4–6)% chance to gain a Frenzy Charge on Kill
    Group: 593
    (7–10)% chance to gain a Frenzy Charge on Kill
    The Elder's84(7–10)% chance to gain a Frenzy Charge on Kill
    Group: 593
    50% increased Frenzy Charge Duration
    (7–10)% chance to gain a Frenzy Charge on Kill
    Redeemer's68(4–6)% chance to gain a Frenzy Charge on Kill
    Group: 593
    (7–10)% chance to gain a Frenzy Charge on Kill
    Redeemer's80(7–10)% chance to gain a Frenzy Charge on Kill
    Group: 593
    50% increased Frenzy Charge Duration
    (7–10)% chance to gain a Frenzy Charge on Kill
    The Elder's68(4–6)% chance to gain an Endurance Charge on Kill
    Group: 1704
    (7–10)% chance to gain an Endurance Charge on Kill
    The Elder's83(7–10)% chance to gain an Endurance Charge on Kill
    Group: 1704
    50% increased Endurance Charge Duration
    (7–10)% chance to gain an Endurance Charge on Kill
    Redeemer's68(4–6)% chance to gain an Endurance Charge on Kill
    Group: 1704
    (7–10)% chance to gain an Endurance Charge on Kill
    Redeemer's80(7–10)% chance to gain an Endurance Charge on Kill
    Group: 1704
    50% increased Endurance Charge Duration
    (7–10)% chance to gain an Endurance Charge on Kill
    of Redemption75(5–7)% chance to gain Onslaught for 4 seconds on Kill
    Group: 2696
    (8–10)% chance to gain Onslaught for 4 seconds on Kill
    of Redemption80(8–10)% chance to gain Onslaught for 4 seconds on Kill
    Group: 2696
    (8–10)% chance to gain Onslaught for 4 seconds on Kill
    (3–10)% increased Attack, Cast and Movement Speed while you have Onslaught

    Community Wiki

    Edit

    Kill

    The term kill refers to causing death of a creature.

    When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead. This can be demonstrated with enemies cursed with Warlord's Mark granting endurance charges to those non-player entities making the kills.

    However, there is currently a bug [citation needed] that causes any damage over time kills to always grant credit to the player character even if they aren't caused by the character directly. For example, monsters cursed with Poacher's Mark will grant the player frenzy charges if they are killed by poison caused by minions or killed by Scorching Ray linked Spell Totem Support. This may or may not be an intended effect.

    Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, players wearing a Soul Mantle will be cursed when their totems despawn.

    Corpses

    Most creatures leave corpses on death. Totems and non-unique monsters killed when Frozen or under certain effects (e.g. Pyre, Kitava's Feast) don't leave corpses.

    Corpses can be utilized in several ways, for example:

    Corpses can be targeted by holding the A key by default, but only if the player has a skill that can target corpses.

    On/when kill effects

    Similarly to on-hit effects, there are effects that trigger when creature has been killed:


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.