永恆守護者
生物
monster no drops or experience [1]
global maim on hit [1]
Guardian of Eternity
幽魂N
標籤cleaving_weapon, construct, extra_large_height, humanoid, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour
生命
210%
護甲
+50%
異常狀態臨界值
210%
抗性
0 0 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
4.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
AvariusStatue
Metadata
AvariusCasticusStatue
等級
68
生命
13,510
護甲
43,185
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
290
攻擊間隔
4.5
經驗值
12,306
異常狀態臨界值
13,510
冰緩
43
感電
43
易碎
242
焦灼
43
殘喘
118
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 4.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Transitionable
{
	num_states = 4
}

Animated
{
	on_end_deactivate2 = "PlayAnimationByName( statue );"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1	
	immune_to_curses = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	avoid_all_elemental_status_% = 100
	cannot_be_converted_or_dominated = 1
	monster_slain_flask_charges_granted_+% = -100
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
	set_immune_to_auras_from_other_entities = 1
	set_is_hidden_monster = 1
}

TriggerableBlockage
{
	save_as_diff = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, R_Weapon );"
}

Transitionable
{
	create_state_1 =
	"
		PlayAnimationByName( statue );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 1 );
	"

	create_state_2 =
	"
		PlayAnimationByName( statue );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 1 );
	"

	on_transition_to_3 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/epk/rise.epk );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 0 );
	"

	create_state_3 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/epk/rise.epk );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 0 );
	"

	on_transition_to_4 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/epk/rise.epk );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 1 );
	"
}

Targetable
{
	targetable = false
}

Animated
{
	on_emerge =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/activate.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/activate.ao, 0 );
	"

	on_deactivate2 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/deactivate/deactivate.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/deactivate/deactivate.ao, 0 );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/epk/rise.epk );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 1 );
	"
}

Render
{
	//turn_duration = 0.5
}

Life
{
	on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_death/statues_death.ao, statue_death );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusStatue"] = {
    name = "Guardian of Eternity",
    life = 2.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 4.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • global maim on hit [1]
    IdMonsterMaimOnHit
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    永恆守護者
    生物
    monster ignores delve darkness mechanic [1]
    monster no drops or experience [1]
    global maim on hit [1]
    不能被擊退
    Guardian of Eternity
    幽魂N
    標籤cleaving_weapon, construct, extra_large_height, humanoid, is_unarmed, legion_monster, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, slow_movement, stone_armour
    生命
    480%
    護甲
    +50%
    異常狀態臨界值
    480%
    抗性
    0 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    4.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    80%
    類型
    TemplarLegionStatue
    Metadata
    LegionTemplarGeneralMinion_
    等級
    68
    生命
    30,880
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    672
    法術傷害
    672
    命中
    290
    攻擊間隔
    4.5
    經驗值
    12,306
    異常狀態臨界值
    30,880
    冰緩
    98
    感電
    98
    易碎
    552
    焦灼
    98
    殘喘
    270
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 538–807
    暴擊率: 5%
    攻擊間隔: 4.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "active;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, R_Weapon );"
    }
    
    Render
    {
    	//turn_duration = 0.5
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/summon_in.ao"
    }
    
    StateMachine
    {
    	on_state_active_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/rise.epk );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, activate );
    	"
    
    	create_state_active_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/rise.epk );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, activate );
    	"
    
    	on_state_active_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, deactive );"
    	create_state_active_0 = "PlayAnimation( statue );"
    }
    
    Animated
    {
    	on_emerge =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/activate.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/activate.ao, 0 );
    	"
    
    	on_deactivate2 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/deactivate.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/deactivate.ao, 0 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneralMinion_"] = {
        name = "Guardian of Eternity",
        life = 4.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • global maim on hit [1]
    IdMonsterMaimOnHit
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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