幽魂 | Y |
---|---|
地區 | 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院 |
標籤 | animal_claw_weapon, 法術, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
生命
240%
生命轉為護盾
100%
異常狀態臨界值
240%
抗性
0 0 75 0
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
Necromancer
Metadata
NecromancerFireLabyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
32,384
護甲
49,865
閃避
6,029
能量護盾
9,436
傷害
765
法術傷害
765
命中
381
攻擊間隔
1.17
經驗值
17,706
異常狀態臨界值
32,384
冰緩
102
感電
102
易碎
579
焦灼
102
殘喘
283
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 612–918
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
法術
施放時間: 1.1 秒
NecromancerFlammability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放時間: 1.1 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+6 秒基礎持續時間
被詛咒的敵人有 -40% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
active skill area of effect radius +% final [9]
被詛咒的敵人有 -40% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerFireLabyrinth"] = { name = "Accursed Deceiver", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerReviveSkeleton", "NecromancerFlammability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幽魂 | Y |
---|---|
地區 | 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院 |
標籤 | animal_claw_weapon, 法術, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
生命
240%
生命轉為護盾
100%
異常狀態臨界值
240%
抗性
0 0 75 0
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
Necromancer
Metadata
NecromancerColdLabyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
32,384
護甲
49,865
閃避
6,029
能量護盾
9,436
傷害
765
法術傷害
765
命中
381
攻擊間隔
1.17
經驗值
17,706
異常狀態臨界值
32,384
冰緩
102
感電
102
易碎
579
焦灼
102
殘喘
283
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 612–918
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
法術
施放時間: 1.1 秒
NecromancerFrostbite
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
凍傷
施放時間: 1.1 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+6 秒基礎持續時間
被詛咒的敵人有 -40% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
active skill area of effect radius +% final [9]
被詛咒的敵人有 -40% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerColdLabyrinth"] = { name = "Accursed Deceiver", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerReviveSkeleton", "NecromancerFrostbite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幽魂 | Y |
---|---|
地區 | 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院 |
標籤 | animal_claw_weapon, 法術, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
生命
240%
生命轉為護盾
100%
異常狀態臨界值
240%
抗性
0 0 75 0
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
Necromancer
Metadata
NecromancerLightningLabyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
32,384
護甲
49,865
閃避
6,029
能量護盾
9,436
傷害
765
法術傷害
765
命中
381
攻擊間隔
1.17
經驗值
17,706
異常狀態臨界值
32,384
冰緩
102
感電
102
易碎
579
焦灼
102
殘喘
283
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 612–918
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
法術
施放時間: 1.1 秒
NecromancerConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 1.1 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
被詛咒的敵人有 -40% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
被詛咒的敵人有 -40% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerLightningLabyrinth"] = { name = "Accursed Deceiver", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerReviveSkeleton", "NecromancerConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.